Ostranauts Hotfix Patch (0.12.1.7) Is Live!
Hey Folks!
Ostranauts v0.12.1.7 is now available on Steam, and your clients should be updating shortly.
This is a hotfix update to our recently released "Rate My Ship" update, which is primarily aimed at adding a few debug tools to help folks with save games bloated by NPCs from earlier bugs.
Saves from v0.12.0.0 and later should work. Note that if you were experiencing issues in the older save, this patch may fix some, but others may persist depending on the cause.
First of all, I apologize for the rough couple of patches we've had this past week. There were at least 3-4 bugs introduced that made save games either too crowded with NPCs to use, or even unloadable at times. And ironically, all of these were the result of us trying to make things smoother, but not anticipating side effects in other areas of the game.
Yesterday's patch, 0.12.1.6, seems to be mostly stable again, and folks can get back into their save games. We still have bugs to fix, and I'd like to see if I can get that performance/stutter issue improved. But at least people can get back to playing as they did before.
That is, unless you have one of those save games with NPC overpopulations.
Some saves became overwhelmed with police ships spinning around, NPC ships littering the area, and/or K-Leg stations filled to the brim with dozens of NPCs each. And all of this balloons load/save times and craters performance.
This patch adds a few extra debug tools those users can try to help prune their saves back to manageable. No other fixes or features are in this patch.
And since these tools might become useful again to others, we created a pinned post on the Steam forums here:
https://steamcommunity.com/app/1022980/discussions/2/3803904095528444525/
As always, there's plenty more for us to fix, change, and add! And we'll be continuing in roughly that order. In the meantime, let us know if this patch helps you out, as well as if it reveals new problems!
Best,
Daniel Fedor
Founder, Blue Bottle Games, LLC
Ostranauts v0.12.1.7 is now available on Steam, and your clients should be updating shortly.
This is a hotfix update to our recently released "Rate My Ship" update, which is primarily aimed at adding a few debug tools to help folks with save games bloated by NPCs from earlier bugs.
Saves from v0.12.0.0 and later should work. Note that if you were experiencing issues in the older save, this patch may fix some, but others may persist depending on the cause.

- Added debug tools to prune NPCs from the Star System.
- Added option to Respawn Ship debug tool also wipe NPCs and respawn.
First of all, I apologize for the rough couple of patches we've had this past week. There were at least 3-4 bugs introduced that made save games either too crowded with NPCs to use, or even unloadable at times. And ironically, all of these were the result of us trying to make things smoother, but not anticipating side effects in other areas of the game.
Yesterday's patch, 0.12.1.6, seems to be mostly stable again, and folks can get back into their save games. We still have bugs to fix, and I'd like to see if I can get that performance/stutter issue improved. But at least people can get back to playing as they did before.
That is, unless you have one of those save games with NPC overpopulations.
Some saves became overwhelmed with police ships spinning around, NPC ships littering the area, and/or K-Leg stations filled to the brim with dozens of NPCs each. And all of this balloons load/save times and craters performance.
This patch adds a few extra debug tools those users can try to help prune their saves back to manageable. No other fixes or features are in this patch.
And since these tools might become useful again to others, we created a pinned post on the Steam forums here:
https://steamcommunity.com/app/1022980/discussions/2/3803904095528444525/
As always, there's plenty more for us to fix, change, and add! And we'll be continuing in roughly that order. In the meantime, let us know if this patch helps you out, as well as if it reveals new problems!
Best,
Daniel Fedor
Founder, Blue Bottle Games, LLC