Happy Holidays! And 2022 Year In Review
Happy Holidays, Folks!
As 2022 comes to a close, the Ostranauts team is getting ready for a much needed break. And we wish you and yours the best for the holidays.
Also, it's a time for us to look back over the year, and see how far we've come! Joshu put together this excellent retrospective to show what we've been up to:

Red lines represent roadmap milestones we released, like the Wear & Tear system, or new Inventory and Wounding system. These represent significant gameplay and/or content changes to the game, and take the longest to produce.
Orange lines are "feature" patches, which usually represent a significant new game system or feature added between major milestones. E.g. the 0.10.1.0 launch, which included 64-bit support, or 0.9.3.2, which added Autosave.
The yellow lines represent "hotfix" patches, which are typically bug fixes or smaller quality-of-life additions.
As you can see, it was a pretty busy year! 3 roadmap milestones, 6 feature patches, and 14 hotfix patches (15 including this week's). On average, about one update every other week!
Our ideal goal was more like a milestone each 2-3 months, but as you can see, the 0.10 milestone took a lot longer. It turns out that fundamentally changing the inventory system was pretty tricky! It changed a lot of adjacent systems, and also required a fairly significant batch of content to use those new features.
But apart from that, we actually managed a pretty good rhythm of roadmap milestones. If you include the 0.7 milestone launched in December 2021, they're otherwise coming about once per 3 months, which isn't far from what we expected.
With hard work, and some luck, hopefully 2023 is even better. We wish you and yours a healthy and prosperous new year!
As 2022 comes to a close, the Ostranauts team is getting ready for a much needed break. And we wish you and yours the best for the holidays.
Also, it's a time for us to look back over the year, and see how far we've come! Joshu put together this excellent retrospective to show what we've been up to:

Red lines represent roadmap milestones we released, like the Wear & Tear system, or new Inventory and Wounding system. These represent significant gameplay and/or content changes to the game, and take the longest to produce.
Orange lines are "feature" patches, which usually represent a significant new game system or feature added between major milestones. E.g. the 0.10.1.0 launch, which included 64-bit support, or 0.9.3.2, which added Autosave.
The yellow lines represent "hotfix" patches, which are typically bug fixes or smaller quality-of-life additions.
As you can see, it was a pretty busy year! 3 roadmap milestones, 6 feature patches, and 14 hotfix patches (15 including this week's). On average, about one update every other week!
Our ideal goal was more like a milestone each 2-3 months, but as you can see, the 0.10 milestone took a lot longer. It turns out that fundamentally changing the inventory system was pretty tricky! It changed a lot of adjacent systems, and also required a fairly significant batch of content to use those new features.
But apart from that, we actually managed a pretty good rhythm of roadmap milestones. If you include the 0.7 milestone launched in December 2021, they're otherwise coming about once per 3 months, which isn't far from what we expected.
With hard work, and some luck, hopefully 2023 is even better. We wish you and yours a healthy and prosperous new year!