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Ostranauts News

How are players dying in Ostranauts?

If you've ever played Ostranauts, you've died before in Ostranauts. but you're not alone in that!

Using the latest world building technologies, here at Blue Bottle Games we've been able to get a hold of a OKLG Labor Bureau report... well, that's the lore version ;)

We use a Unity tool called DeltaDNA when we take your votes in game on what you want to see in Ostranauts next. Thanks to that tool, we also have some data on how you play Ostranauts (eg. how long did the player survive? what ship were they flying?)

We're using this to bring you the Captain Death Report - See how you stack up next to other players trying to survive and check out weird ways other captains have met their fatal deaths...

Shout out to the lone person who managed to be killed by an NPC, hope your week gets better!

[previewyoutube][/previewyoutube]

Fragments from the Ostracon #1

“Dinner is served, numb-nuts!”

“Jesus, you scared me. How did you get past the door guard?”

“You mean sleepy Charles? I come here so often, man, he and I are practically family.”

“Well what did you get me?”

“Either mixed veg with crispies or...sweet and sour wings.”

“Ah, c’mon. The Last Chance canteen? There’s a food stand right outside.”

“Oooh, city boy doesn’t like Sprawl chow, huh? I picked it up on the way in. Take it or leave it, fancy-lad. I’m happy to eat both.”

“Fine. Gimme the wings.”

“Bon appetit. So what’s the latest young hacker? Anything coming down elevators?”

“Nothing. Besides the usual, I mean. Thought I saw something weird coming off Ogiso but it was just a bugged media template.”

“Well what are we even looking for?”

“Hard to say, really. Something that wants to stay hidden but also get found, right? So we’re looking for...anything suspicious. Signals in the noise. Could take all night.”

“When does your Mom get home?”

“Pff. Never. She caught an emergency call. Some kind of botched eye surgery? She’ll be at Haggerty all night. What about your Dad?”

“Same. He’s on deep patrol. Out past the sprawl, even. My DMC visa is good for 8 hours.”

“Settle in then, because this could take...hold on.”

“What?”

“No way.”

“What!?”

“This just came down the Yunti vine…”

“Indonesia? Is that even operational anymore?”

“Yeah. Barely. Anyway it’s exactly like last time: buried in a shipping manifest, a text file directed to ‘My Dear Aunt Martha.’”

“Well what is it?!”

“I don’t know yet! Some kind of...magazine? Sh*t, I dunno!”

“Well open it up already numb-nuts!”

“I am! Get offa me! I’m clicking it! I’m clicking it!”

--END TRANSMISSION













(Read and download in full size: https://imgur.com/a/3itlP7g )

You can now sign up to the Fragments from the Ostracon mailing list, to receive new stories from the universe straight to your inbox! Sign up here

Ostranauts Patch 0.6.5.3 Is Live!

Hey Folks!

Ostranauts v0.6.5.3 is now available on Steam, and your clients should be updating shortly.

This is a small patch to address some additional issues people have noticed since 0.6.5.2.

Specifically:
  • Fixed a bug that could cause save corruption when AI memory included a divide by zero.
  • Fixed a bug that caused inventory items to lose rotation info when loading from save.
  • Fixed a bug that could cause save corruption if inventory item save info had problematic rotation.
  • Fixed a bug that caused items to get stuck inaccessible on screen if stack is partial dropped onto it.
  • Fixed bug that doesn't show ground blockers for empty space.
  • Fixed a bug that caused Duties UI to be inaccessible.
  • Changed starting objectives to be time-released more slowly.
  • Changed starting objectives to be suppressed if user already did them.

A few players ran into save corruption issues, and there appeared to be at least two different causes. One involved rotated inventory items, the other AI memories having invalid numbers in them. This patch should hopefully both restore the ability to load those saves, as well as prevent this future data corruption in saves.

An inventory bug also allowed the player to place items where no floor existed, causing the item to become stuck on the floor and inaccessible. This patch includes a fix to make those floor sections appear blocked correctly in the grid, so items cannot attempt to go there.

The duties UI (next to the roster UI) as inaccessible in recent builds, and has been restored.

Finally, the sudden onslaught of objectives in a new game has been slowed down to a more manageable stream. And it will attempt to skip objectives you've already completed.

As always, there's plenty more for us to fix, change, and add! And we'll be continuing in roughly that order. In the meantime, let us know if this patch helps you out, as well as if it reveals new problems!

Best,
Daniel Fedor
Founder, Blue Bottle Games, LLC

Ostranauts Patch 0.6.5.2 Is Live!

Hey Folks!

Ostranauts v0.6.5.2 is now available on Steam, and your clients should be updating shortly.

Mostly smaller bug fixes this time, addressing some issues with docking, inventory UI, and crew AI.

Specifically:
  • Fixed a bug that caused inventory item positions to reset on loading save.
  • Added code to reduce lag hitch when docking with a new ship.
  • Fixed a bug that caused anti-nausea pills to have no effect.
  • Changed reactor's monetary value to be lower.
  • Fixed a bug that caused air pressure sensors to sample humans beneath them.
  • Fixed a bug that caused container sprites to not update when contents added/removed.
  • Fixed container sprites not showing contents in supply kiosk list.
  • Fixed bug that allowed AI to initiate smacking around from far away.
  • Fixed a bug that caused dockage fees to continue accruing after undocking.
  • Fixed a bug that caused the docking menu REJECT option to do nothing.
  • Fixed a bug that allowed undocking without paying fees.
  • Fixed a bug that caused crew to instantly become sleepy/awake when changing shifts.
  • Fixed a bug that caused some heads and hairstyles to be misaligned.
  • Fixed a bug that caused eyeless faces to appear in blank save slots.
  • Fixed a bug that showed debug names of items over their grids in inventory.


Inventory item grid positions were resetting on load, so we've fixed that. Portraits with hair alignment issues should be fixed now, as well as the save screen's weird empty face bug.

Containers that should change appearance with items inside are now working again, and this should be true in the inventory, on the ground, and the supply kiosk.

The reactor's price has been cut significantly, since it was such a huge outlier. And item prices/trading may need some more general addressing soon.

Docking had several issues, as it turns out. The REJECT button when undocking didn't work, fees would continue accruing after undocking, and in some cases, one could undock without paying.

Air sensors should now sample rooms correctly, instead of the people next to them. And anti-nausea pills should now work correctly.

As always, there's plenty more for us to fix, change, and add! And we'll be continuing in roughly that order. In the meantime, let us know if this patch helps you out, as well as if it reveals new problems!

Best,
Daniel Fedor
Founder, Blue Bottle Games, LLC

Let's Play With The Dev Team!

EDIT: Thanks for coming along! Here's the recording for anyone this missed it:
[previewyoutube][/previewyoutube]


We're streaming again today at 3:30pm PST! One of our writers, Corey, will play through Ostranauts whilst Dan Fedor, Chris and I make suggestions, talk lore and take questions from the chat. It's a fun way to show you what's in the latest update and you'll get to see how one of the developers plays the game!

We had a few reports last time that Steam's streaming wasn't working for everyone watching, so we'll also be streaming to our Discord this time. The recording will be uploaded to Dan's Youtube channel in the days after the stream.


The last stream went really well and we enjoyed showing off the ship editor and building a research science ship with the chat, godspeed Radiant Oddity (Pictured below!)

You can watch the last ship editor stream here.

We hope to see you later!