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Ostranauts News

Lighting Upgrades, Interactive Career History, Job System, and New Art!

Hey Folks!

I'm waaay past due for another video, so here's what we've been up to!



So what's new?


We've got a new lighting renderer, choose-your-own-adventure character generation, AI job management system, and as always, new art!


New Lighting, CYOA Chargen, Crew Jobs, and New Art

In this video, we try out the new AI job management system, haul some loot, demo some walls. We also take a tour of Chris's latest work on the improved lighting system. The career generation process shows a new interactive feature. And last, but not least, Charlie's latest concept art!

If this sounds interesting to you, please wishlist Ostranauts on Steam here. Wishlisting it will give me an idea how much interest there is in this game, and how much time I can spend on it.

And if you know anyone else who might dig this type of game, let them know! Spreading awareness is something everyone can do to help me continue to make games like this.

Thanks for your time, and stay tuned for more spacelife news!

Social Combat, Dismantling Ships, Health Effects, and New Art!

Hey Folks!

I'm past due for another video, so here's what we've been up to!



So what's new?


More art! Belly landers vs. tailsitters! A new conversational UI, dismantling ships, and heat stroke!

Social Combat, Dismantling Ships, Health Effects, and New Art

In this video, we take a look at Michael's latest work on social "combat," the newest salvageable ship equipment, some new ship tiles and pieces. Plus, we cook a crew member alive, learn how they see rooms, and check out Ashley's latest concept art!

If this sounds interesting to you, please wishlist Ostranauts on Steam here. Wishlisting it will give me an idea how much interest there is in this game, and how much time I can spend on it.

And if you know anyone else who might dig this type of game, let them know! Spreading awareness is something everyone can do to help me continue to make games like this.

Thanks for your time, and stay tuned for more spacelife news!

New Avatars, POV Changes, Jobs, Concept Art, and Stats

Hey Folks!

Time for another video, so I collected some new art and features we've been working on since last time.



So what's new?


New avatars! Plus ship roles, new captain-only POV, ailments, and more:

New Avatars, POV Changes, Jobs, Concept Art, and Stats

In this video, we take a look at the new avatars and animations, a change to the player's POV, new concept art for Hyun Lee Petware, the beginnings of a job and role system, and new physiological stats.

If this sounds interesting to you, please wishlist Ostranauts on Steam here. Wishlisting it will give me an idea how much interest there is in this game, and how much time I can spend on it.

And if you know anyone else who might dig this type of game, let them know! Spreading awareness is something everyone can do to help me continue to make games like this.

Thanks for your time, and stay tuned for more spacelife news!

Salvage, Trade, and New Concept Art

Hey Folks!

A bit overdue for another video, so I put together some more footage of the latest stuff we've been working on for Ostranauts.



So what's new?


A fair bit! More art, salvaging, trading, and other features:

Salvage, Trade, and New Concept Art

In this video, we take a look at new concept art for the Newcal aerostat on Venus, salvaging a derelict, new UI features, selling some valuable equipment to a vendor, and how we keep our ship's finances in the black.

If this sounds interesting to you, please wishlist Ostranauts on Steam here. Wishlisting it will give me an idea how much interest there is in this game, and how much time I can spend on it.

And if you know anyone else who might dig this type of game, let them know! Spreading awareness is something everyone can do to help me continue to make games like this.

Thanks for your time, and stay tuned for more spacelife news!

New Concept Art, Power Grids, and Repairs

Hey Folks!

We've been busy over at Blue Bottle Games since the Ostranauts teaser launch, and I wanted to share some of the highlights from the past month.



So what's new?


Well, if you have a minute, I've cut a video to walk through some of the more interesting changes:

New Concept Art, Power Grids, and Repairs

In the video, I show off the latest concept art for K-Leg, a shipbreaking facility on 1036 Ganymed. I also walk through firing-up a ship's inertial confinement fusion reactor, new pathfinding code, uninstalling and reinstalling equipment, a new context menu, and a recap of how character generation works.

If this sounds interesting to you, please wishlist Ostranauts on Steam here. Wishlisting it will give me an idea how much interest there is in this game, and how much time I can spend on it.

And if you know anyone else who might dig this type of game, let them know! Spreading awareness is something everyone can do to help me continue to make games like this.

Thanks for your time, and stay tuned for more spacelife news!