Today sees the release of another update for the Port Royale 4 beta!
Hear ye, explorers!
Today sees the release of update v.0.1.0-131519 to the Port Royale 4 beta.
Here, we have added more language options, made some changes to gameplay balancing and fixed a lot of bugs. We love reading your feedback. Please keep it coming!
Full changelog below:
[h3]Improvement and additions[/h3]
[h3]Bug fixes[/h3]
[h3]Controller[/h3]
Today sees the release of update v.0.1.0-131519 to the Port Royale 4 beta.
Here, we have added more language options, made some changes to gameplay balancing and fixed a lot of bugs. We love reading your feedback. Please keep it coming!
Full changelog below:
[h3]Improvement and additions[/h3]
- Added the languages: French, Italian, Spanish, Russian, Simplified Chinese, and Brazilian Portuguese.
- Added more flags to choose from
- Vessels at the shipyard are now sorted alphabetically
- Added new description texts within the ‘Convoy Management’ tab
- Overhauled animations and sound effects for various vessels and Captains’ tactics
- Overhauled ‘Boarding’ animation during naval battles
- Added animation to the character ‘Sammy’ in the Tutorial menu
- Overhauled triggers for achievement conditions
- Added notification for quick saves
[h3]Bug fixes[/h3]
- Optimized UI: button legends, dialogue, and menu windows
- Fixed various (reported) crashes
- Fixed some graphical glitches: yellow coloration of Nassau, incorrect camera angle in ocean, abrupt lighting changes in game menu, tooltips and markers disappearing
- Fixed ‘Viceroy’ tab from triggering positive notification when collapsed
- Fixed incorrect rounding of Fame points
- Fixed missing animations from naval battles: boarded ships now show visual indication of an engagement; sinking ships leave a trail of flotsam
- Optimized button placement in ‘Town’ window
- Fixed subtitles during intro and outro videos (these are no longer cut off)
- Fixed incorrect placement of arrow marker
- Fixed missing convoys during Tutorial missions
- Fixed instances where mini map would not update while game is paused
- Optimized ‘Town’ filter and the grouping of goods by adding a color distinction
- Fixed graphical flickering on city plaques and info text
- Lowered town satisfaction for certain ports and cities, which was set too high
- Adjusted date shown during Spanish intro video: previously, this was set too far in the future
- In Spanish campaign, fixed objectives and some tasks that fulfilled automatically
- Balanced Spanish campaign objectives: some objectives proved to be too difficult for the amount of fame the player receives
- Fixed missing text in ‘Warehouse’ menu
- Fixed crashes (CTD) during tied naval battles
- Fixed instances in which multiple turn skips during naval battles would prevent progression
- Optimized text and icons within ‘Treasure Hunt’ window
- Decreased density of Treasure Fleets
- Removed redundant mission dialogue e.g. “attack not possible”
- Fixed issue where highlighted buttons no longer worked
- Fixed instances of naval battle markers on the Campaign map disappearing
- Optimized day to night transition
- Fixed the incorrect display of trade route waypoints
- Fixed info text for ‘Shipyard’ within the Construction menu
- Added naval battle sound adjustment to Audio Settings control panel
- Fixed missing sound effects for construction and farming when player zooms in or out
- Added timer to naval blockades when attacking pirate hideouts
- Fixed missing illustration for building plots
- Overhauled English campaign dialogue and task updates
- Tweaked English campaign objectives (e.g. balanced trade-off between difficulty and reward)
- Fixed instance where error messages could display when players boots up the game
- Fixed input delay when editing trade routes and optimized controls
- Fixed broken city map during Campaign setup at main menu
- Fixed bug which prevented convoys from entering ports
- Fixed missing tooltips for: ‘Sailors’ icon, ‘Captains’ icon and ‘Siege Battles’ icon
[h3]Controller[/h3]
- Fixed issue where selecting a flag would result in nothing happening
- Fixed issue where player could assign two actions to one button on gamepad
- Fixed issue where, if engaged in a naval battle, the player could not open the game menu during their own turn
- Optimized in-game manual colour assignment
- Fixed bug which prevented players from leaving the ‘Town’ dialogue
- Fixed incorrect button legend display that occurred when a controller is disconnected
- Fixed a bug preventing gamepad settings from updating
- Fixed low-quality textures in the ‘Setting up a Trade Route’ tutorial