Steam is having issues right now.
Greetings everyone,
As of now, Steam is undergoing some sort of maintenance (which is weird as they normally hold it every Tuesday), which is obviously causing issues for the Multiplayer part of our game.

If you're constantly stuck with "Waiting for OK from host" popup, see an extremely low amount of lobbies or didn't see your friends' lobbies - Steam is at fault here.
We're monitoring the SteamSDK documentation and have already seen quick edits done to it:

Basically they're trying to change the way Steam handles all lobbies. We'll fix and adjust anything as soon as Valve/Steam settle down with their changes.

Remember- even though the game uses P2P, it still depends on Steam as it's directly responsible for all the networking. So if Steam has issues, the lobbies will act unpredictably as well.
[h3]-The Battle Realms Team[/h3]
As of now, Steam is undergoing some sort of maintenance (which is weird as they normally hold it every Tuesday), which is obviously causing issues for the Multiplayer part of our game.

If you're constantly stuck with "Waiting for OK from host" popup, see an extremely low amount of lobbies or didn't see your friends' lobbies - Steam is at fault here.
We're monitoring the SteamSDK documentation and have already seen quick edits done to it:
Up to 50 results may be returned, but usually it's no more than a couple. The results are returned ordered by geographical distance and based on any near filters set. By default, we will not return lobbies that are already full, and the distance filter is set to k_ELobbyDistanceFilterDefault (nearby). To add filters, before you call RequestLobbyList you need to call one or more of the filtering functions.
There can only be one active lobby search at a time. The old request will be canceled if a new one is started. Depending on the users connection to the Steam back-end, this call can take from 300ms to 5 seconds to complete, and has a timeout of 20 seconds.

Basically they're trying to change the way Steam handles all lobbies. We'll fix and adjust anything as soon as Valve/Steam settle down with their changes.

Remember- even though the game uses P2P, it still depends on Steam as it's directly responsible for all the networking. So if Steam has issues, the lobbies will act unpredictably as well.
[h3]-The Battle Realms Team[/h3]