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  3. Update 1.57.5 - Begone, exploits!

Update 1.57.5 - Begone, exploits!

Greetings, warriors!

We're releasing a small update to accompany the big release of 1.57.4. Some things introduced in that update got polished, some exploits in the game got fixed. Take a look!

[h3]☯ Can't ride a horse? Spook it![/h3][hr][/hr]


For the longest time members of the Wolf Clan have suffered from their inability to ride horses. Now, any Wolf unit or hero can attack tamed horses without riders and make them run away!
[hr][/hr]
[h3]1.57.5 Changelog:[/h3]


    Technical:

  • Fixed a visual bug that sometimes distorted the menu.

  • Forced the game to not override player difficulty settings when loading a save game.
    Gameplay:

  • Fixed a bug that allowed peasants to interact with buildings on fire (without extinguishing it) through a rally point set from an active peasant hut (spawning).
    [hr][/hr]Previously this allowed peasants to train in combat buildings, take horses from stables and man watchtowers that were on fire.

    Now, peasants will no longer be able to 'disregard' all the fire that's consuming buildings. Upon spawning from their huts, if the really point is set to any building on fire, peasants will first go to extinguish it and only then interact with it.

    Also, with this change, you can pretty much automate any extinguishing procedures. But keep in mind that any peasants that 'rallied' to extinguish a building will then interact with it. :)
    [hr][/hr]
  • Forced units to avoid idle-ing in combat.
    [hr][/hr]We've been fighting this one for a while. If you still see units idling mid-combat., please provide a save-game or a video file in any of the bug-report threads.[hr][/hr]
  • Fixed an animation-cancel exploit related to Geisha healing.

  • Fixed a Dragon Geisha issue when she was regenerating stamina while performing healing.

  • Fixed peasants not being able to deliver horses to non-full stables/wolves den (this happened when 2 or more stables/dens were in play).

  • Fixed stamina regeneration when dismounting a horse.
    [hr][/hr]Update 1.57.4 did the same but on mounting. Those two combined together allowed certain players to exploit mount/dismount actions that rendered their units invincible (they would loop between mount/dismount) while their horses regenerated stamina for trampling/running away.[hr][/hr]
  • Fixed horses sometimes running away when units were dismounting them.

  • Fixed stolen horses being damaged by friendly Battle Gears.

  • Fixed horses being tamed forever, never becoming wild after some time.

  • Fixed docking exploit that allowed putting peasants into Serpent's Necromancer Throne and Dragon Monument and activating them.


[h2]Miscellaneous info:[/h2]

  

Discord has proven to be a very helpful and fun program to use for us, so we're quite keen on maintaining it and have it as a bridge between us and the community. It's already populated by more than 3000 members!

If you're having issues, planning to report a bug or just want to learn something new about the game and communicate with others - we'd like to see you there, come around!


[h2]Follow Battle Realms:[/h2]

[h3]Stay tuned for more updates!

- The Battle Realms Team
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