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  3. Update 1.58.1 - Coldfix #2 (AI, Map Transfer & Network Tweaks)

Update 1.58.1 - Coldfix #2 (AI, Map Transfer & Network Tweaks)

Greetings, warriors!

A small, but nonetheless important update before we fully shift our focus towards the development of 1.58.2.

Highlights:


[h3]• Lobby Networking Optimized[/h3]

The P2P joining code has been rewritten from scratch. We have sorted out a number of hangups related to lobby joining/hosting in Steam Multiplayer. Joining flow overall should now be smoother.



[h3]• Native Map Transfer is back![/h3]

It had been broken for the longest time, but no more! Now you can quickly and reliably share custom BR maps with other players in-game without the need to rely on other 3rd party sharing methods. Now at high speeds too!



[h3]• AI Profiles made more comprehensive[/h3]

We redesigned the profiles a bit. In the initial version of this design, you will see the new difficulty tags near each AI profile, so our players have a better understanding of who they deal with. :)



Full Changelog:
  • Rewritten all joining code to cover more P2P issues and address more scenarios.
  • Lobby will now tell the name of players attempting to join.
  • Fixed the native map transfer feature.

  • Moving boulders won't be valid attackable targets anymore.
  • Boulders will now stop early at low speeds instead of endlessly moving.

  • High end AI profiles may use boulders now.
  • High end AI profiles may dodge rolling boulders.

  • Restored AI escape functionality that allowed them to run to other rice fields when they couldn't defend their own base (Skirmish only).

  • Enemy BGs like Unclean's Death Sentry will trigger combat alerts if they harm players' units.
  • Fixed units casting spells (geishas, druidesses, etc..) to targets at ranges longer than expected.

  • Fixed a bug that made players see the "invalid target" cursor when hovering over hostless trained horse while having both unmounted and mounted units in the same selection.

  • Fixed missile and hybrid units looping reloading animations quickly.
  • Fixed a bug where siege units would run into melee when player commanded to attack to a unit behind a friendly building.
  • Fixed a bug where AI units swapped targets endlessly when trying to engage watchtowers.


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[h3]Stay tuned for more updates!

- The Battle Realms Team
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