1. Battle Realms: Zen Edition
  2. News

Battle Realms: Zen Edition News

Steam is having issues right now.

Greetings everyone,

As of now, Steam is undergoing some sort of maintenance (which is weird as they normally hold it every Tuesday), which is obviously causing issues for the Multiplayer part of our game.



If you're constantly stuck with "Waiting for OK from host" popup, see an extremely low amount of lobbies or didn't see your friends' lobbies - Steam is at fault here.

We're monitoring the SteamSDK documentation and have already seen quick edits done to it:
Up to 50 results may be returned, but usually it's no more than a couple. The results are returned ordered by geographical distance and based on any near filters set. By default, we will not return lobbies that are already full, and the distance filter is set to k_ELobbyDistanceFilterDefault (nearby). To add filters, before you call RequestLobbyList you need to call one or more of the filtering functions.

There can only be one active lobby search at a time. The old request will be canceled if a new one is started. Depending on the users connection to the Steam back-end, this call can take from 300ms to 5 seconds to complete, and has a timeout of 20 seconds.




Basically they're trying to change the way Steam handles all lobbies. We'll fix and adjust anything as soon as Valve/Steam settle down with their changes.



Remember- even though the game uses P2P, it still depends on Steam as it's directly responsible for all the networking. So if Steam has issues, the lobbies will act unpredictably as well.

[h3]-The Battle Realms Team[/h3]

1.57 Hotfix #1

[h3]Changelog:[/h3]
  • Forced max game speed for Steam Multiplayer games.
  • Disabled password input in game settings.
  • Removed unnecessary popups that could occur when joining a lobby in Steam Multiplayer.

Update 1.57 - Achieving a new milestone!

Greetings warriors! Starting the month (and the year) on a great note!

[...In order to skip storytime and get straight to the changelog, scroll right past the third picture...]

We're quite late on this, but... Happy New Year! We haven't come empty-handed however, we've come bearing gifts! Thank you for your patience, feedback and continuous support.

These have been trying times for everyone, and our team was no exception. We hit one too many walls over the course of development, desperately trying to fix the persisting issues and bring a better version of BR to everyone. We were brainstorming solutions, looking for the most effective ways to deal with a new update, but every time we tried to follow up on what seemed to be the right thing to do, one thing or another just didn't want to budge, ultimately resulting in us starting over and over again.



We even went so far as recovering the original BR code from the 00s, but we were unable to make it work with Steam as it is as ancient as the Dragon itself, thus refusing to compile under Steam's conditions. We were torn between two options: continuing to work on the current SteamBR code that was hated by probably everyone on the team or we could try looking for ways to use the original code and lay the groundwork for Zen Edition that way.

It was rightfully frustrating, but we were hell-bent on this particular goal of making things work one way or another, and we definitely weren't going to give up. It wasn't until one fateful night that our lead programmer (Nicolas- truly the limelight of this announcement. Please, show him some support!) was able to make a breakthrough by finding a proper way to compile the original code while maintaining the good parts from the SteamBR code.



This has been a literal game changer that allowed us to considerably stabilize the game and bring you what is probably the best version of Battle Realms there is.



Ladies and gentlemen, after continuous struggles, ups and downs, highs and lows, we're rolling out a massive update in hopes that it was worth the wait. Now, let's get down to details, shall we?

1.57 Changelog:


[h3]Disclaimer: this is a new build of the game, meaning all SteamBR data mods and other modifications will no longer be compatible with it. We've been advising to refrain from modding BR due to these exact reasons.[/h3]

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ 
[h3]Technical:[/h3]
  • Drastically reduced the amount of Sync Errors in Multiplayer.

  • Fixed flickering in Journey cinematics.

  • Fixed the "Black Squares" bug related to the field of view. Normally you'd see black squares (unrendered terrain when changing FoV with mouse wheel).

  • Fixed various UI bugs.

  • Fixed chat messages (sometimes a certain combination of characters would crash the game, the famous "%a" as an example).

  • Fixed the "Invisible Rendering" bug that occurred due to Wolf Pitch Slinger's attacks.

  • Fixed random crashes when playing.

  • Fixed crashes that occurred if the game had been minimized for too long.


[h3]Gameplay:[/h3]
  • Peasants should not force repair/construct a building on fire.




⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
[h3]Technical:[/h3]
  • Multiplayer stabilization: improved speed and performance for games with more than 2 players. That means you can close this changelog right now and flood the Steam Multiplayer to have some delightful games with other players or with our improved AI. :)

  • By popular request, we restored the original camera zoom, but added extended rotation over new FoV: you will experience game's original zoom but adapted to new FoV, so evaluating terrain height will no longer be an issue. We hope this hybrid zoom will suit everyone.


[h3]Gameplay:[/h3]

We've introduced a couple Unit AI features that improve the default behavior patterns of certain units.
  • Unit AI: Melee units now engage in combat in a wiser way: originally they rushed all-in to the weakest enemies they could find, now they will keep their priorities while preferring unengaged units as well.

    So, by default, units will essentially try to engage as many troops as they can, instead of just ganging on the weakest units.

  • Unit AI: Healers will now walk on the battlefield aiding those in need. Normal walking if everything's OK and running if a unit is dying.

  • Unit AI: Melee units with secondary weapons (Dragon Warrior, Kabuki Warrior, Samurai & Bandit) will prioritize their melee weapon over their secondary (missile) one.


Since we'd like to believe the Multiplayer is actually working this time, and after observing the community and seeing how many players just enjoy spending time in some AI (bot) rumbles, we might've changed some AI related things, hopefully for the better. Here they are:
  • Reworked AI profiles and added a bunch more for the overall diversity.

  • AI will now take profile parameters into consideration, if the Intelligence parameter is over 65, AI will be able to recover from blindness (Serpent Cannoneer's Smoke BG / Serpent Watchtower's Blinding Flash, etc..)

  • Bots will now learn techniques in a much more efficient way instead of hoarding points for stronger upgrades and heroes.

  • Bot controlled Necromancer now will focus on summoning Spirit Warriors and seeking unit corpses to revive zombies (beware!).

  • Bot controlled units will destroy any magic objects that deal damage to their troops.

  • Bot controlled healers now run to safety if threatened.

  • Bot controlled healers are less likely to disband from war parties.

  • Bot controlled healers will now run away if directly attacked (instead of running to enemy).

  • Bot controlled Tao will use his BattleGear not only if many enemies engage him but also if he engages someone stronger than him.

  • Bot controlled Issyl will use his BattleGear when engaging in combat rather than for movement purposes.

  • Bot controlled Leaf Disciple won't use his BattleGear when in combat, he will use it for scouting and exploration.


⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
[h3]Rollbacks:[/h3]
  • In order to ensure maximum in-game stability, we had to revert some features that were on our suspect list: zoom-in and zoom-out feature (merged into hybrid zoom instead), quick unit response and the generation speed limitation for peasant huts we introduced earlier (it is, again, unlimited for the time being).


⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀

This time it's a pretty big one! Here's a fun fact: Liquid Entertainment had many unused levels in their archives. We're bringing a part of them to you - have fun with whole 29 maps! More to come in the future updates. :)

[h3]2 Player Maps:[/h3]
  • Checkmate (2).sam
  • Deadlands (2).sam
  • Death In The Mud (2).sam
  • Duel at Dawn (2).sam
  • Mountain Springs (2).sam
  • Rolling Ridge (2).sam
  • Serpent Island (2).sam
  • Siren's Maw (2).sam
  • The Dead Zone (2).sam
  • The Pass (2).sam
  • White Cliffs (2).sam

[h3]3 Player Maps:[/h3]
  • Field of Abundance (3).sam
  • Inspiration Point (3).sam
  • Tatami (3).sam
  • Zymeth Gorge(3).sam

[h3]4 Player Maps:[/h3]
  • After the Deluge (4).sam
  • Arborlake Ruins (4).sam
  • Flathill Forest (4).sam
  • Muckwater Bog (4).sam
  • Peering Down (4).sam
  • Quagmire (4).sam
  • Rivercourse (4).sam
  • Watering Hole (4).sam

[h3]5 Player Maps:[/h3]
  • Exotic Sunset(5).sam
  • Paranoia (5).sam

[h3]6 Player Maps:[/h3]
  • Secluded Canyon (6).sam

[h3]8 Player Maps:[/h3]
  • Old Hermit's Wetlands (8).sam
  • Spider's Pile (8).sam
  • Warlord's Camp(8).sam


⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀

More to come! It's been a lot of hard work, we're immensely proud to release this. We sincerely hope you'll be able to have as much fun with this update as we had testing it.

Don't forget to tell your family and friends how cool this update is, share with everyone you know as well! That would help us a ton, for now we're inviting you to share your thoughts down in the comments.



Stay tuned for more updates!

- The Battle Realms Team

Battle Realms - Labor Of Love Nomination [Steam Awards 2020]

Greetings from the team!


We've been hard at work regarding the updates, the development of 'Zen Edition' is ongoing and we will be making sure the game is going to shine once again.

Today we're asking for a small favor. We would be honored if you nominated the game for the 'Labor Of Love' award in this year's 'Steam Awards' contest.

Battle Realms is a game with quite a backstory... The original (legacy version of Battle Realms, released in 2001, and its addon- Winter of the Wolf, released in 2002) title had 3 big studios involved into its creation. Being Liquid Entertainment's debut project, It had a lot of soul put into it, there was a vision of showing a 'different' Real Time Strategy, with something truly unique and innovative.

Perhaps it wasn't the right time, after the release its initial popularity quickly dwindled away. But it left everlasting impressions on those who had a chance to play it.

The game is still warmly remembered to this day by many, and that is the reason why we're here yet once again, 19 years later.



We are not those 3 big studios, not even 1, but we truly love this game and its universe, and we always looked into opportunities for it to make a return. We're here because Ed Del Castillo never gave up on his IP despite all the unfortunate events that he and his former teams had to face, we're here because there's a new capable team. We hope that our combined effort has proven that to you. Developing 'Zen Edition' is us paying tribute to all the amazing minds that originally worked on this title.

Here's a little blast from the past if you're curious on how it all originally started:
[previewyoutube][/previewyoutube]
And a little something that dives deep into the core mechanics of Battle Realms:
https://steamcommunity.com/games/1025600/announcements/detail/1703986621070754058

Our journey has only just begun, stick around for more of that Battle Realms goodness. :)

If you agree that this game, and our team, deserves this award, please, leave your vote and help us spread the word on social media.

Thank you for your attention!

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
Stay tuned for more updates!

- The Battle Realms Team

Update 1.56.4 is live!🎃

[h2]Changelog:[/h2]
  • Improved lobby joining in Multiplayer, now players are much less likely to 'get stuck' and bug a lobby, and the joining process is generally faster.

  • Overall Game Speed in Multiplayer has been improved.

  • Targeting Magic Objects (such as Lotus' Unclean One's Death Sentry or Wolf Ballistaman's Totem) over other interactable objects such as rice/water has become significantly easier.

  • Boulder SHIFT-pushing exploit fix has been improved. Queuing multiple times to push a boulder now will make a unit stop if the boulder is already rolling.
Happy Halloween, everybody! 🎃

- The Battle Realms Team