FIRST PATCH INCOMING
Hello everyone!
We are listening to your feedback and are committed to improving Warsaw both in short and long term. We aim to provide you a content roadmap in the very near future.
A patch will be deployed shortly, which addresses a number of issues you have asked about since launch.
DELETING SAVE FILES
Deleting saves from the game now works correctly.
DIFFICULTY ADJUSTMENT
While we want the game to remain difficult it seems clear from the feedback that it was over-tuned. We have reduced the overall difficulty across the board.
- Health of Enemies reduced by 10%. This will also speed up the combat
- Reduced the maximum number of Enemies in battles from 7 to 6
- Ammunition cost of all Skills reduced by 20%
- Decreased the rate of AP consumption when moving around the city by 25%.
- Reduced the rate of Momentum decay by 10%
- Increased the starting amount of Short Ammunition by 10%
- Increased the starting amount of Long Ammunition by 25%
- Increased the starting amount of Heavy Ammunition by 50%
- Slightly increased ammunition gain from looting
RNG ADJUSTMENT
Right now the game increases your hit odds by 10% when you miss. We have increased this to 30%. This should reduce the amount of frustrating missing streaks in combat.
BUG FIXES
- Fixed a rare bug where battles failed to load
- Fixed tooltips in the battle screen being clipped by the screen edge
- Fixed a bug that allowed to infinity sell weapons equipped by a character
- Fixed vanishing ammunition when the game was closed during the loading screen
- Fixed Mortar visuals when hit
- Added a new cursor
- Achievement fixes
- Audio fixes
- Visual fixes
We are listening to your feedback and are committed to improving Warsaw both in short and long term. We aim to provide you a content roadmap in the very near future.
A patch will be deployed shortly, which addresses a number of issues you have asked about since launch.
DELETING SAVE FILES
Deleting saves from the game now works correctly.
DIFFICULTY ADJUSTMENT
While we want the game to remain difficult it seems clear from the feedback that it was over-tuned. We have reduced the overall difficulty across the board.
- Health of Enemies reduced by 10%. This will also speed up the combat
- Reduced the maximum number of Enemies in battles from 7 to 6
- Ammunition cost of all Skills reduced by 20%
- Decreased the rate of AP consumption when moving around the city by 25%.
- Reduced the rate of Momentum decay by 10%
- Increased the starting amount of Short Ammunition by 10%
- Increased the starting amount of Long Ammunition by 25%
- Increased the starting amount of Heavy Ammunition by 50%
- Slightly increased ammunition gain from looting
RNG ADJUSTMENT
Right now the game increases your hit odds by 10% when you miss. We have increased this to 30%. This should reduce the amount of frustrating missing streaks in combat.
BUG FIXES
- Fixed a rare bug where battles failed to load
- Fixed tooltips in the battle screen being clipped by the screen edge
- Fixed a bug that allowed to infinity sell weapons equipped by a character
- Fixed vanishing ammunition when the game was closed during the loading screen
- Fixed Mortar visuals when hit
- Added a new cursor
- Achievement fixes
- Audio fixes
- Visual fixes