CONTENT UPDATE "ŻNIWIARZ" - NOW LIVE!

Another large update lands on the public branch today - Żniwiarz! It brings a lot of new stuff plus the anticipated Melee feature to the game.
CONTENT
NEW FEATURE - MELEE
Every character has gained a new skill in their repertoire - a melee attack! These can be used from any place and may target any enemy on the grid. No ammo needed! The kicker here is that these melee attacks are not very powerful; still, they can be quite useful in a pinch.
And wait, there's more! Multiple melee attack types are now available in the game. Some characters simply deal damage while others also push or pull the enemies for some additional utility!
NEW FEATURE - EASY MODE
You asked for it and we delivered. A fourth difficulty, "Easy", is available now for the more casual players who want a more relaxed challenge level in the game.
NEW CHARACTER - ERNEST BUDNIK THE EXECUTIONER
Within the ranks of the Home Army, there are men and women tasked with carrying out death sentences issued by the Polish Underground State. When justice falls short, they act. Ernest is one such executioner.
Ernest wields revolvers and machine guns. He also has a whole arsenal of unique skills. First and foremost, he's able to apply Awareness to any ally which lets them target any position on the enemy grid while attacking. He's no slouch in other areas, though: Guillotine turns his revolver shots into Critical Hits, On the Mark ignores any Accuracy or Dodge modifiers of the enemy while using machine guns, and to round it all off, he has the ability to heal himself upon killing an enemy. Lots of interesting tactical options!

NEW NARRATIVE EVENT - "The Verdict"
Ernest's personal event in which a shadow is cast upon the figure of the executioner.
NEW CODEX ENTRIES AND A NEW EPILOGUE
Both for the new character.
NEW WEAPONS - MG13 & PANZERFAUST

BUG FIXING
- Fixed multiple issues with usable consumables.
- Fixed Wurfgerät being moved incorrectly.
- Fixed Jan's portrait in the epilogue.
- Fixed Grim Bravery (again!).
- Fixed Soothing Presence.
- Fixed Cap Off.
- Fixed Survivor.
- Fixed some broken and missing audio in skills.
- Fixed missing localization strings.
- Fixed Codex and context menu UI displaying incorrectly in some cases.
- Fixed Inventory UI in the Hideout while multiple items are present.
QUALITY OF LIFE
- Slight tweaks to the battle UI.
- Simplified 3D models of the destroyed city for shorter loading times.
WHAT'S NEXT?
With "Żniwiarz" deployed, we have reached the end of our roadmap for October. Now is the time to look back and reevaluate the collected feedback and prepare a new November roadmap for you all, We'll share it with you when it's ready. Don't worry, though, it won't be long.
Here's a small teaser though - a COMPLETE revamp of character progression is coming!