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"ŻMIJA" PREVIEW

Hey everyone!

New stuff is coming to Warsaw later this month as discussed in the previous update. Let's take a look at how all of those changes will impact both the character progression and the codex.

[h3]CODEX [/h3]

"Żmija" will bring a significantly improved codex experience to you all.



  • UI was completely redone in order to make it more consistent with the rest of the game. The previous iteration had a very tiny text box with large fonts, which made reading stuff a chore. For the new version the "front page" was removed and integrated with the entry list to reduce the amount of clicks necessary to access an entry.

  • Locked parts of an entry (mainly in the characters' backstories) are now clearly marked with a grey color. Entry parts are also now separated for additional readability.

  • You have asked for the epilogues to display in the codex and we have listened. Unlocked epilogues are now permanently added to a characters' codex entry.

  • We now display skills of characters, weapons and ENEMIES (!) in the codex. You can check tooltips of German abilities to better prepare for what lies ahead.

  • Attributes (health, accuracy, resistances, etc.) of characters and enemies are now displayed in the codex.

  • Finally, the codex can be accessed from any part of the game, including from the battle!



[h3]CHARACTER PROGRESSION [/h3]

This is another total makeover of an important system that will be a part of the "Żmija" update.

  • Characters now gain experience (XP) for winning fights, completing missions and so on.

  • XP is gained per character. Benched characters do not gain XP.

  • Additional XP can be gained by awarding medals to characters. This way your old medals will be still useful in the new system and you will also have a way to boost your reserve insurgents.

  • Old characters levels (Rookie, Veteran, etc.) are gone!

  • Randomized character skill trees are gone!

  • Instead all Skills now have a XP cost added to them. A character can "buy" any skill at any time as long as he or she has XP to pay for it.

  • New feature is added to the game - Perks!

  • Perks are passive attribute bonuses, which increase health, accuracy, resistances, etc. A number of perks are available in the game. Perks are "bought" using XP, just like skills. After a perk is bought, it is automatically applied to a character from now on. More ways to customize your guys and gals!

  • Another new feature is added to the game - Battle Challenges!

  • Each battle in the game now has two optional challenges that you can complete for additional XP. These range from limiting yourself to a particular type of ammo, not moving, etc. Challenges should result in more varied battles and provide a more rewarding experience with their risk/reward scenarios.


We have also fixed a number of bugs reported by you on our forums and did additional balance passes to various element of the game.

See you in "Żmija" later this month!