"ŻMIJA" PREVIEW
Hey everyone!
New stuff is coming to Warsaw later this month as discussed in the previous update. Let's take a look at how all of those changes will impact both the character progression and the codex.
[h3]CODEX [/h3]
"Żmija" will bring a significantly improved codex experience to you all.

[h3]CHARACTER PROGRESSION [/h3]
This is another total makeover of an important system that will be a part of the "Żmija" update.
We have also fixed a number of bugs reported by you on our forums and did additional balance passes to various element of the game.
See you in "Żmija" later this month!
New stuff is coming to Warsaw later this month as discussed in the previous update. Let's take a look at how all of those changes will impact both the character progression and the codex.
[h3]CODEX [/h3]
"Żmija" will bring a significantly improved codex experience to you all.

- UI was completely redone in order to make it more consistent with the rest of the game. The previous iteration had a very tiny text box with large fonts, which made reading stuff a chore. For the new version the "front page" was removed and integrated with the entry list to reduce the amount of clicks necessary to access an entry.
- Locked parts of an entry (mainly in the characters' backstories) are now clearly marked with a grey color. Entry parts are also now separated for additional readability.
- You have asked for the epilogues to display in the codex and we have listened. Unlocked epilogues are now permanently added to a characters' codex entry.
- We now display skills of characters, weapons and ENEMIES (!) in the codex. You can check tooltips of German abilities to better prepare for what lies ahead.
- Attributes (health, accuracy, resistances, etc.) of characters and enemies are now displayed in the codex.
- Finally, the codex can be accessed from any part of the game, including from the battle!
[h3]CHARACTER PROGRESSION [/h3]
This is another total makeover of an important system that will be a part of the "Żmija" update.
- Characters now gain experience (XP) for winning fights, completing missions and so on.
- XP is gained per character. Benched characters do not gain XP.
- Additional XP can be gained by awarding medals to characters. This way your old medals will be still useful in the new system and you will also have a way to boost your reserve insurgents.
- Old characters levels (Rookie, Veteran, etc.) are gone!
- Randomized character skill trees are gone!
- Instead all Skills now have a XP cost added to them. A character can "buy" any skill at any time as long as he or she has XP to pay for it.
- New feature is added to the game - Perks!
- Perks are passive attribute bonuses, which increase health, accuracy, resistances, etc. A number of perks are available in the game. Perks are "bought" using XP, just like skills. After a perk is bought, it is automatically applied to a character from now on. More ways to customize your guys and gals!
- Another new feature is added to the game - Battle Challenges!
- Each battle in the game now has two optional challenges that you can complete for additional XP. These range from limiting yourself to a particular type of ammo, not moving, etc. Challenges should result in more varied battles and provide a more rewarding experience with their risk/reward scenarios.
We have also fixed a number of bugs reported by you on our forums and did additional balance passes to various element of the game.
See you in "Żmija" later this month!