1. WARSAW
  2. News

WARSAW News

CONTENT UPDATE "RUCZAJ"



CONTENT
NEW BATTLE LOCATION - RUINED CHURCH

A new indoors background that lets you fight amongst the ruins of one of the Warsaw's churches.



NEW NARRATIVE EVENT - "Non-Sequitur"

You find a mysterious red text on the walls of Warsaw. How will you react?

NEW FEATURE - MINIMAP

We listened to your feedback! New mode lets you see the city map from an overhead view. Never again lose the sight of the discovered Encounters!

You can access this view by pressing TAB or by using the scroll wheel.



BALANCE

- Increased the Accuracy of Snipe to 100% and increased its Stamina cost to 2
- Adjusted the range of German Grenadier's skills

QUALITY OF LIFE

- increased the number of save slots to 4
- enabled moving with WSAD keys on the city map
- the intro will auto-skip itself after the first launch of the game
- skills can now be also used by clicking on the character's portrait
- you can now close the loot and interaction menu on the map while next to an encounter. This will allow using consumables without having to move away from the loot.
- added an option to force the launch of the game without playing the intro by adding the -nointro parameter

VISUALS

- added representations of Warsaw's key landmarks when zooming on a district in the Hideout

BUG FIXES

- fix for the PAK cannon stopping combat in edge cases
- fixed weapon rewards from events sometimes not applying correctly
- fixed Sapper's visual bugs
- fixed Momentum dropping below 0%
- fixed not being able to use Helping Hand on a target with full HP
- fixed not being able to skip the intro
- fixed Cap Off incorrectly calculating its Accuracy (it was half the value the tooltip shows)
- fixed Hack and Blade Rush tooltips
- fixed a bug where the Encounter window wouldn't close if you moved off it very quickly
- localization fixes

OCTOBER CONTENT ROADMAP

Hello everyone!

The first patch has landed so it's time for the promised October Content Roadmap for Warsaw. The whole team is pumped up to fix the lingering issues, add new content and new features.

We are happy to announce that starting tomorrow we are bringing you a large content update EVERY WEEK!

These also add frequently requested features like an option to attack without ammo (stab with the bayonet!), difficulty levels, passing time when in the Hideout, expanded Side Missions, new strategic options, customizable Volunteers and much, much more!

Take a look!



Here it is in the glorious text form:

4.10.2019 UPDATE "RUCZAJ"
- New battle location
- New narrative event

10.10.2019 UPDATE "BASZTA"
- German Reinforcements - 2 new Enemies
- New narrative event
- New feature - passing time in hideout. Wait for a good opportunity before embarking on a mission!
- New feature - customizable Volunteers. Choose a load-out for your new Volunteer instead of relying on the RNG!

17.10.2019 UPDATE "PARASOL"
- Polish Reinforcements - 1 new playable Insurgent
- New narrative event
- 2 new weapons
- New feature - Difficulty levels. Adjust the challenge level of the game to your preference. Tweak combat and strategic difficulty separately!

24.10.2019 UPDATE "ZOŚKA"
- German Reinforcements - 2 new Enemies
- New narrative event
- New feature - Stealth. Avoid and ambush your enemies for additional advantages in combat!

31.10.2019 UPDATE "ŻNIWIARZ"
- Polish Reinforcements - 1 new playable Insurgent
- New narrative event
- 2 new weapons
- New feature - Melee. No ammo? No problem! Fight the Nazis with fists, stocks and bayonets!
- Improved feature - Better Side Missions. Recover Attrition, prevent Morale loss, find loot and send your Insurgents on Excursions!

All five updates are named after military units which took part in the Uprising (for example Żniwiarz Group).

Thank you for sticking with us. The best is yet to come!

FIRST PATCH INCOMING

Hello everyone!

We are listening to your feedback and are committed to improving Warsaw both in short and long term. We aim to provide you a content roadmap in the very near future.

A patch will be deployed shortly, which addresses a number of issues you have asked about since launch.

DELETING SAVE FILES

Deleting saves from the game now works correctly.

DIFFICULTY ADJUSTMENT

While we want the game to remain difficult it seems clear from the feedback that it was over-tuned. We have reduced the overall difficulty across the board.

- Health of Enemies reduced by 10%. This will also speed up the combat
- Reduced the maximum number of Enemies in battles from 7 to 6
- Ammunition cost of all Skills reduced by 20%
- Decreased the rate of AP consumption when moving around the city by 25%.
- Reduced the rate of Momentum decay by 10%
- Increased the starting amount of Short Ammunition by 10%
- Increased the starting amount of Long Ammunition by 25%
- Increased the starting amount of Heavy Ammunition by 50%
- Slightly increased ammunition gain from looting

RNG ADJUSTMENT

Right now the game increases your hit odds by 10% when you miss. We have increased this to 30%. This should reduce the amount of frustrating missing streaks in combat.

BUG FIXES

- Fixed a rare bug where battles failed to load
- Fixed tooltips in the battle screen being clipped by the screen edge
- Fixed a bug that allowed to infinity sell weapons equipped by a character
- Fixed vanishing ammunition when the game was closed during the loading screen
- Fixed Mortar visuals when hit
- Added a new cursor
- Achievement fixes
- Audio fixes
- Visual fixes

The trailering



To close the circle of trailers starting with WARSAW's announcement back in February and ending with the launch trailer seven months later we'd like you to check out WARSAW's newest video. Full two days before the game is available on Steam this coming Wednesday.

We will be adding the trailer to the official Steam page tomorrow, but for now you can check it out exclusively @ GameSpot.

https://www.gamespot.com/videos/warsaw-exclusive-gameplay-launch-trailer/2300-6451144/

The work on the trailer with the very talented and very patient Radikal Studio lasted a little over two months and resulted in a mere 41-email chain that lead to less than 10 versions of the video.

You could say this was a breeze.

Enjoy!







Getting there



Literally hundreds of emails labeled WARSAW REVIEW CODES went out yesterday to the gaming media, streamers and youtubers around the world. So that on Wednesday of October 2nd, from 1pm GMT / 6am PDT you could check out the reviews, streams and videos to see what the industry’s professionals make of it.

What we made of it is over two years and tens of thousands working hours put into development, localization, QA, and communication. It felt fantastic to share the game’s screenshots, trailers and details and see how they resonate with you. And your support, enthusiasm and inputs in all the comments and forums sections every time a new story on WARSAW surfaced were extremely humbling and rewarding.

Next week from the day of the launch onwards we set out on a new journey with two clear goals. To listen to you and incorporate your input into the game and work on the content that will allow you to enjoy the game way, way post launch on PC. With other platforms to follow.

WARSAW’s steam keys will be active from 3pm GMT / 8am PDT on October 2nd. The game will be available for 23.99 USD or equivalent in local currency. With one exception: the game`s home country. Thanks to retail and publishing partners in Poland, the price for the version in the local distribution, supporting only Polish language will be approx. 50% lower. We wanted to make sure it will allow more people in Poland to experience the events that had profound impact on their capital city, and their country. To paraphrase IGN’s Joe Skrebel’s quote from his WARSAW story: This feels right to us.