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WARSAW News

Warsaw Homecoming and a new JRPG from Pixelated Milk

Hello everyone,

I have two exciting pieces of news to share with you all.

Firstly, Warsaw is changing hands and returning to Pixelated Milk! This means that we will assume ownership of the IP and the publishing rights for the game.

This is also why we have been silent recently regarding future updates for the game. No longer. I am extremely excited to announce the second piece of news, Warsaw: Homecoming, with you all.

This is NOT a new game. Instead, Homecoming is a promise. A promise stating that updates - both in terms of new content and improvements - will come to Warsaw in the future. Stay tuned for more details.

For now, we have this great piece of art created by Runshin to commemorate this occasion:




Onward!

Today we also finally announce that we are also bringing a completely new JRPG-inspired game to Kickstarter TODAY!



Our new title is called SacriFire and features an exciting blend of 16-bit JRPGs, turn-based combat with action elements, an epic story, great visuals, and even music from G4F and the legendary Motoi Sakuraba.

You can view the full campaign HERE. Or take a look at the selection of assets below:









It's our most ambitious title yet and we hope you will join us in this exciting new adventure.

WARSAW - new tutorial, new controllers support, new improvements

The year is coming to an end and we wanted to share the newest update with you today.

While working on the console versions of WARSAW (available on Switch, Xbox One, PlayStation 4 and PlayStation 5, and Xbox series S and X as well) we decided we will want to touch upon and improve certain areas of the game. And these are now – courtesy of the backport - hitting your PC’s today. To make sure this is not something that we are forcing down your throats we will include this as a beta branch of the game where you will be able to feedback the content and take it for a spin before this is rolled into a patch for everyone. To touch upon all the new features incorporated into WARSAW please find the list below:

- Reworked tutorial – which should offer a better introduction to the game for those who hadn’t had the chance to pick it up yet. And for those who had, all the stuff we have added post-launch will now be a part of the tutorial as well
- Full control support – with native glyphs for all the already not so next gen controllers for PS4, Xbox and Switch
- Optimization – a lot of the stuff has been rewritten with performance in mind. Any stutters or lag you had encountered should now be adjusted
- Quality of life changes – major of which is the opportunity to change the party formation during city traversal
- UI improvements for a better UX
- Bug fixes and balance changes – including achievement fixes and addressing the save file problem encountered when the game is closed during saving

The build will be firstly available on the beta branch – here’s how to access it:

1. For starters, you must have WARSAW added to your Steam library.
2. Right click on WARSAW on the library list and open Properties.
3. Click on the BETA tab, go to beta Dropdown list and choose the “bootcamp” branch.
4. No password is required so Steam should start downloading the game automatically.
5. Play the game!

Please let us know what you think in the comments on the forum.

More stuff is coming to Warsaw!

Hey folks!

It's been a couple of quiet months from us, but rest assured - we're still here and we are still working on the game!

Here's a small roadmap for the upcoming changes:



  • Full controller support - with native glyphs for PS4, Xbox and Switch controllers
  • Optimization - a lot of the back end stuff has been basically rewritten with performance in mind. Any stutters or lag you had encountered before in the game should be now gone
  • Revamped tutorial - a better introduction to the game if you hadn't played it yet. All the stuff we have added post-launch will now be a part of the the tutorial as well.
  • Quality of life changes - including the requested adjustment of the party formation while exploring. We also have prepared a couple of small UI tweaks for better UX.
  • Bug fixes and balance changes - as usual! This will include achievement fixes and also a fix for the dreaded corrupted save file problem that happens if you kill the game during saving.


You won't have to wait too long for these changes.

Stay tuned!

"Żmija" live on the public branch

Hey everyone,

"Żmija" should now be available on the public branch. You can find the contents of the update here:
https://steamcommunity.com/games/1026420/announcements/detail/1685970320509341869

and here:
https://steamcommunity.com/games/1026420/announcements/detail/1693852269282309449

In addition to that we have also updated the game with fixes and patch notes last week. Here are the notes again for some of the minor changes:

- typos in challenges fixed
- fixed MG13 entry not unlocking
- fixed XP not saving after a commendation is used
- animation fixes
- fixed increased game speed persisting incorrectly after the tutorial battle
- performance optimizations
- changes codex entries requirements from levels to XP
- removed "level" from the character sheet
- slightly increased the duration of the compass and camo
- fixed Doctor's skill costs
- increased stack size of supplies from 50 to 250
- fixed interactable missing texts during the exploration
- added more variety of descriptions of interactables in the exploration
- achievement fixes
- balance adjustments for various challenges

Cheers!

"Żmija" part 2 - Bootcamp

Ding, ding, ding!

The progression update is here!

Because this is such a big change to how the underlying systems of the game work, we've made a new Feedback topic for these changes exclusively. You can find it here. Please let us know if things now feel better, worse, easier, harder or anything else you can think of!

We'll be tweaking the balance of the new XP systems in the upcoming days, before the patch goes to the public branch to make sure it's balanced well.

So here's what you get in this patch.

Experience Points
  • Your characters now gain XP by completing certain tasks in the game, like fighting enemies or completing Missions.
  • XP can be spent on acquiring new Skills and Perks.
  • Characters no longer have to follow a randomized progression tree. All Skills are available for purchase from the get go.
  • XP is unique per character. That's a nice, powerful Franek you have there. Shame if something would happen to him...
  • Commendations can be used to grant additional XP points to any character you want, even ones that did not participate in a given mission.




Challenges
  • Two optional challenges are now generated in each battle you fight
  • These are small objectives like achieving victory without moving, avoiding a certain type of ammunition, prevailing in a set number of turns, etc.
  • Completing these optional challenges will net you additional XP for all participating characters




Perks
  • Characters can now buy Perks by spending XP in addition to Skills
  • Perks confer passive bonuses to attributes, like Accuracy, Health, Resilience, etc.
  • There are over 20 perks available to buy for each character


In additional to all that we have also fixed the bug with Steam achievements popping up only after the game is closed.

Enjoy and let us know what you think!