'CURIA' PATCH e.1
I reckon we'll have five or six more mid-release updates like this, and then go to BARONIAL - the next batch of rooms, with a new batch of beta testers.
- BIG UI UPDATE - still WIP
- Updated prentice-level recipes, added scholar-level recipes
- fixed flicker problem with workstations
- 'see those trees / bend in the wind / I feel they've got a lot more sense than me'
- changed requirement for Gatehouse entry
- can't Seek Unusual Help with a fatigued Soul any more
- Made Timothy et al unique. I had thought maybe you hire them for a double helping, but it just confuses people
- Various aspect fixes
- Purging St R's reminders properly
- Tuned edge drag movement better
- Chor exaltation shouldn't give sky
- Fixed wrong connection in Wisdoms
- Trist shouldn't claim nectar as an exaltation benefit
- Borders on world
- Zoom out further
- Why does the barber attract all the typos?
- Heart consultations now possible
- Telescope is now a telescope, moor walks are pugs
- Sea's Edge is pugs
- Plants no longer get unhelpfully fatigued to 'petals'
- Placeholder to make the abandoned items issue easier to parse
- Moved troublesome trees
- Denzil doesn't hide his timer
- Slot glow tidy ups (niche glows currently hyperaggressive tho)
- calm seas + gentle mists
- Fixed revolutionary journal image
- Fixed unintentionally generous skill jump at skill 4
- Latest round of item development... including uniqueness for transient memories.
- Special-hired assistants don't get confused at night
- Knock text recast
- Calicite Supplications now studiable!
- Updated fallthrough hints
- lotsa new underground art (still invisible in beta)
- bottomless thing spheres no longer bottomless
- tray now occludes less
- skills tray arranges skills better
- 'shiny happy treesies holding hands' apparently
- sky tweaks
- slot dropcatcher tidyup