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'CURIA' PATCH e.1

I reckon we'll have five or six more mid-release updates like this, and then go to BARONIAL - the next batch of rooms, with a new batch of beta testers.


  • BIG UI UPDATE - still WIP
  • Updated prentice-level recipes, added scholar-level recipes
  • fixed flicker problem with workstations
  • 'see those trees / bend in the wind / I feel they've got a lot more sense than me'
  • changed requirement for Gatehouse entry
  • can't Seek Unusual Help with a fatigued Soul any more
  • Made Timothy et al unique. I had thought maybe you hire them for a double helping, but it just confuses people
  • Various aspect fixes
  • Purging St R's reminders properly
  • Tuned edge drag movement better
  • Chor exaltation shouldn't give sky
  • Fixed wrong connection in Wisdoms
  • Trist shouldn't claim nectar as an exaltation benefit
  • Borders on world
  • Zoom out further
  • Why does the barber attract all the typos?
  • Heart consultations now possible
  • Telescope is now a telescope, moor walks are pugs
  • Sea's Edge is pugs
  • Plants no longer get unhelpfully fatigued to 'petals'
  • Placeholder to make the abandoned items issue easier to parse
  • Moved troublesome trees
  • Denzil doesn't hide his timer
  • Slot glow tidy ups (niche glows currently hyperaggressive tho)
  • calm seas + gentle mists
  • Fixed revolutionary journal image
  • Fixed unintentionally generous skill jump at skill 4
  • Latest round of item development... including uniqueness for transient memories.
  • Special-hired assistants don't get confused at night
  • Knock text recast
  • Calicite Supplications now studiable!
  • Updated fallthrough hints
  • lotsa new underground art (still invisible in beta)
  • bottomless thing spheres no longer bottomless
  • tray now occludes less
  • skills tray arranges skills better
  • 'shiny happy treesies holding hands' apparently
  • sky tweaks
  • slot dropcatcher tidyup