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Past Fate News

PF - Upcoming Changes

We would like to give out a small update regarding what the development team has been doing that the players can expect to see in the next patch scheduled to go live within few weeks.

What have we been up to?
  • We have made a lot of changes to the current closed alpha build. The upcoming patch adds the ability to sell various items to merchants and vendors for gold.
  • Enemy AI has seen improvements and bug fixes. No more enemies who will not attack the player if they get kited too far.
  • Tutorials have been added to the options menu (esc button when in game) as well as to tutorial quests. Tutorial quests have also seen improvements during the last update.
  • Death screen has been added, no more instant teleport to death realm
  • Vendor item values and player item values have seen changes due to vendoring system
  • Optimization improvements
  • Fall damage and breaking bones if taking too much falling damage at once
  • Itemization changes
  • Small changes to some quests


What comes next?
There will always be optimization improvements to the game so we are always taking the priority in updating and optimizing the build to work in many different specs of machines. We will be working to add more QoL changes, improvements and more mechanics in the upcoming weeks!

Hotfix patch 0.5.1.4

Hotfixes
  • Fixed an issue causing the game to crash after lumbering trees
  • Made crafting UI slightly easier to read

Patch 0.5.1.3

[h3]Patch 0.5.1.3 changes the way how players gather ores and lumber. We thought that the old system where players go next to ores/trees and presses a key for automated gathering was boring and not enjoyable so now players can wield their axes and pickaxes and hit the nodes for faster and more enjoyable way to gather resources. Players can also use their own weapons for gathering, but this is significantly a lot slower way.

We also made the game much more newcomer friendly. Now when players approach crafting tables or quest givers they will display their names above them for easier navigation, so no more need to hug the NPC:s to see who is who!

There is also more so remember to check out the changes summary below!

[/h3][p]Game Improvements and changes summary:

World
  • Crafting tables have their names displayed when approached
  • Quest Givers have their names displayed when approached
  • Outdoor PvP is enabled everywhere (for testing purposes)
  • Slight visual changes for crafting tables
  • Quest adjustments and changes, especially for tutorial quests
  • Reputation item changes
  • Added missing stats to some items


Player Changes and Improvements
  • Gatherables (Ores and trees) no longer require the player to press key to gather, instead attacking them with proper tools give out ores and lumber
  • Stat requirement updates
  • Jewelcrafting item changes


Bugs Fixed
  • Radius increased
  • Texture optimization
  • Minor bugs fixed



Patch 0.5.1

[h2]Patch 0.5.1 adds improved crafting UI for players as well as improved inventory for players to much easier navigate their loots. The latest patch also adds ancient chests to ancient locations where players have chance to gain ancient loot. We have also added statistical requirements for some two handed weapons and staffs so players wont be able to equip or cast spells with those items before they have the required statistics. We also tweaked necromancer's staff to cast permanent minions and the cast now casts all five minions at once instead of 1 by 1. There is also a lot of smaller tweaks for the game as we are getting much closer for eventual Early Access release. [/h2]


Game Improvements and changes summary:

World
  • Ancient locations added
  • Ancient chests added to ancient locations
  • Landscape improvements and polishing
  • Added more POI locations
  • Land of the Dead Ghost's material changed to be less transparent
  • Main Menu quality changes
  • Enemy drop changes
  • Enemy Statistical improvements
  • Item statistical changes


Player Changes and Improvements
  • Inventory UI remade to be better and easier for players to navigate
  • Crafting UI remade, players can now finally add the amount to craft
  • Player speed slightly changed
  • Necromancer's Staff minions can now be summoned all at once
  • Necromancer's Staff can now also summon tank minion for 120 seconds (WIP & placeholder model in use)
  • Statistical requirements for some of the weapons to be able to wield or cast spells
  • Ancient Weapons & Gear have their own unique models
  • Necromancer's Minions speed is now closer to player characters speed


Bugs Fixed
  • Water post process was shown on land in some parts of the swamp area
  • Some items clipping trough character's head while running
  • No more tiling textures on landscape
  • Other minor bugs fixed

Patch 0.5.0

[h3]Patch 0.5.0 is so far the biggest patch we have published during closed alpha according to changes in short time. We have further improved the light of the world even more, making the game feel much more realistic than it was in last patch. Weapon placements while unequipped have been changed for most of the early game weapons, this process will be continued in the next patch as well to prevent visual clipping. We have added a lot more Points of Interest in the world as well as more secrets so the exploring should feel even better.

Item statistics and enemy stat adjustments have been scaled for the new combat update that we dropped on last patch so the gameplay should feel much more balanced.

Also we have finally added jiggle physics and much more. [/h3]



Game Improvements and changes summary:

World
  • Portals have been deleted in Newharbor
  • Portals have been added to Death Realm
  • Death Herald has retired. The Death realm info NPC has been added to the place where Death Herald once stood.
  • Swamp water level has been lowered as it was bugged out
  • Water sites on cultist area have been fixed
  • Added more points of interest in the world
  • The light of the world has been further improved
  • The material of houses has been improved
  • Zombies and Skeletons now have new movement animations, thus making them properly strafe
  • Some miss placed assets have been deleted
  • Cooking fire has a new better look
  • Improved the road from Scout Arnold to the cultist area (there was no road before)
  • The material of humanoid characters has been improved to look much more realistic
  • Stone and foliage have been further optimized


Player Changes and Improvements
  • Item statistics have been scaled and balanced for new combat update
  • Enemy statistics have been scaled and balanced for new combat update
  • Chests, Capes and robes have improved LOD distances
  • Light of Solitra has been fixed and will no longer wonder off
  • Jiggle physics have been added
  • Weapon unequip sockets have been changed to prevent clipping with character while running
  • Shield block animation changes
  • Running and walking sound improvements
  • Movement animation changes
  • Animation blends have been improved
  • Few new items added
  • Default male and female characters are now more curvy


Bugs Fixed
  • Typos have been adjusted for dialogues
  • Added proper icon for Rotten Cape as it was still using the placeholder icon
  • Rotten Cape had bugged LOD levels, those are now fixed
  • Fargrim the Rotten could be stunlocked, this has been fixed
  • The collision of portals have been adjusted