New Steam Achievements and Quality of Life Improvement Update
Steam Achievements, A New God Power, and More!

Hey there, Creostriders! It's so good to connect with you all again and share Creo's newest update. I hope you all have been enjoying Creo's recent major update and all the content that came along with it. Since Creo's launch out of Early Access, I've been busy at work on Creo's next update while implementing the great suggestions and feedback you have been giving me. It's also been great to have more direct interaction with all of you on our Discord server, which you can join here: Creo God Simulator Official Discord Server
This minor update is mainly composed of one significant improvement—Steam Achievements—while also containing several quality-of-life improvements and a few bug fixes as well. Make sure to read to the end of this post since I'll be going over what the next steps are for Creo's development and what to expect!
[hr][/hr]
[h2]Steam Achievements - Reward your Smiting[/h2]

I've been asked by many of you Creostriders to add more challenges to vanquish and things to unlock, so with this in mind, I've added 50 new and unique Steam achievements to Creo God Simulator! These achievements range from easy to moderate to challenging to insane, not to mention some hidden ones as well!
Now, you can see how you stack up among your fellow Creostriders—who is really doing the most smiting on Creo? What about building the largest cities? The addition of Steam achievements also allows us to see certain anonymized statistics from around the entire world - how many resources have been traded or decorations placed globally? These statistics will be extremely useful to me in order to improve gameplay and make data-driven decisions on how to better balance Creo.
[hr][/hr]
[h2]A New Power, Quest Type, and More[/h2]
[h3]The Extract Resources God Power[/h3]

Based on Creo's playtesting and the feedback I've received from our Creostriders around the world, I believe that there need to be new ways to gather resources outside of workplaces, completing quests, and smiting cats: this is where the Extract Resources power comes into view.
The Extract Resources power is unlocked at the beginning of every playthrough and allows Creostriders to instantly gather resources from any wood, stone, and metal deposit found around the map. With only 500 willpower, you can quickly get just the right amount of wood to place your badly needed farm or perhaps the last stones you need to build a well after a fire breaks out.
I think this power is a solid addition to your Creostrider toolbelt, and I will continue to work on adding new mechanics and systems that will allow you to gain resources in other ways. So go answer some prayers, find a good metal deposit, and instantly get some sweet, sweet metal to sell at the market!
[hr][/hr]
[h3]Improved Tornado Behavior[/h3]

Tornadoes, love them or hate them, they make life on Creo interesting. I mean, who doesn't love seeing villagers in downtown be tossed all over the place? Well, sometimes tornadoes will appear on the map, causing destruction everywhere on the map BUT your city, and that's no fun.
I've heard your feedback and have improved the tornado behavior to have a 25% chance on spawn to head towards your town and a 10% to head towards your town every time it changes direction. So now, you have a valid reason to build your repair shops and tie down any loose farm animals.
[hr][/hr]
[h2]What's Coming Next for Creo?[/h2]

As time goes on and Creo God Simulator continues development, I wanted to update all of you on what's next for Creo. Please know that player feedback is extremely important to my development of our little game, so please feel free to join our Discord Server and share suggestions, bug reporting, and other feedback - I really do listen to my playerbase, and am trying my best to create an engaging experience, little by little.
[h3]What's Coming Next and Focus Areas[/h3]
[h3]1. Eliminating "waiting time"[/h3]
This is currently my largest focus. I've read many Creo reviews and feedback articles while also watching several awesome YouTube Creo playthrough videos, and one central area of improvement is the "waiting time" or "downtime", where players seem to just wait for a building to finish or a number of resources to be achieved.
I'm currently working on adding new game mechanics and natural systems that can help in giving players new options on how to spend their "waiting time". Perhaps more interesting and specific side quests, some new minigames, or even just improved simulation aspects, such as villager daily routines, store names, and other little things that can add life to Creo.
[h3]2. New buildings and technologies[/h3]
I've been working on several new technologies and buildings which should help in your resource gathering and gaining willpower. Some examples are Education and Monasticism, two technologies that unlock a school for children and a monastery for the elderly, which can both generate willpower—so no more need to smite the elderly!
I've also been working on designs for new homes and decorations, such as villas, taller high-capacity homes. stonework decorations, benches, archways, and more. My vision for Creo's city-building system is for enabling creativity while providing tools that empower those who want to really decorate and beautify their cities. I want to have a wide selection of buildings and decorations to place so Creostriders can really create the voxel cities of their dreams.
[h3]3. Greatly improving the organic and randomized aspect of Creo[/h3]
The world of Creo is ancient, mysterious, and extremely random at times. One area of focus for me is greatly increasing the number of randomized events, quests, and game elements. I believe doing so will help make every playthrough of Creo God Simulator unique and exciting.
I've got a long list of randomized events and quests which I plan on implementing, but I would love to hear from you Creostriders as well - what kind of random events would YOU like to see in Creo?
[hr][/hr]
[h2]Conclusion[/h2]
With a great majority of Creo's major game systems are now in place, I can begin to really focus on adding more content to Creo God Simulator. There are still a few major systems I want to implement in Creo, such as lite-RTS elements and tower defence, along with wave-style combat when it gets dark, but that's a conversation for another post.
For now, you should expect to see lots of new buildings, techs, side quests, gameplay mechanics, and powers in the next few updates.
As always, I'm deeply grateful for all of you Creostriders and your support of our little game. Your feedback, bug reporting, and kindness really empower me to continue working on the world of Creo, and I'm excited to keep creating and sharing new content for our little game.
All the best,
Esteban
[hr][/hr]
[h2]Creo Changelog for Version 0.8.2[/h2] - 03/02/2025
[h3]Big Changes[/h3]
- Added 50 Steam achievements, ranging from resources acquisition to powers used, in addition to various hidden achievements.
- Added the “Extract Resources” god power, which is a default power that allows players to spend willpower to extract resources from resource deposits manually. Currently, it costs 500 willpower to extract 125 wood, 80 stone, and 15 metal from their respective deposits.
- Added the “Sell Resources” randomized quest type.
[h3]Small Changes[/h3]
- (Player-suggestion) The tornado now has a 25% chance of heading towards the center of town upon spawn and a 10% chance of moving towards town every time it moves in a different direction.
- The smite god power can now destroy locust swarms.
- (Player-suggestion) All workplace buildings will now automatically set their open jobs to the maximum number of job slots upon completion of construction.
- Updated the tutorial to reflect workplaces now fully opening their work slots upon construction completion.
- Added the Creo God Simulator’s Steam and Discord links to the pause menu UI to make it easy for players to join the official Discord server or connect with the Steam community and leave reviews if desired.
- (Player-suggestion) The tutorial now takes into consideration if a player has previously built a house, farm, or shop.
- Every completed quest now has a chance to convert nonbelievers and maximize their faith.
- Made every randomized quest provide willpower as a quest completion reward.
- Limited the number of available and active randomized quests to 3.
- Added Creo God Simulator’s Discord link to the main menu to make it easy for players to join the official Discord server.
- The game version is now shown on every saved game slot in the “Load Game” menu.
[h3]Bug Fixes[/h3]
- The game will now prevent Steam achievements if developer mode is activated in a save.
- (Player-reported) Added logic to make sure that any new willpower fragment found will be a new fragment rather than a previously collected one. If all fragments are collected, they will then begin to be duplicated.