Version 0.2.1 Patch | Bug Crushing and More...
Hey everyone!
Here's a small update in which I fixed a variety of bugs and issues from our previous version. In addition, there have been some slight improvements to the overall gameplay experience.
I recognize that this patch is small, and that's mainly because most development work is being focused towards fulfilling a game development contract we took with a company named Legends of Learning being due soon. So I'm developing a short educational game for kids teaching rational numbers. I'm honestly pretty stressed that it really limits my ability to work on Creo, but sadly, I too must pay bills and feed my family, and this contract is helping my family keep the lights on.
Here's a look at the game, which will be called Kingdoms of Rashona

Fortunately, I think I'm getting into the flow of development, and I hope to be able to work on Creo some more in the coming weeks. Some things I'm currently developing are:
I hope you all can understand that I'm very committed to this project, and will continue to provide quality content and updates. Thank you all so much for your patience and understanding—you all rock.
- Esteban
Here are the major changes in this update:
CURRENT PROGRESS FOR V.0.2.1 (4/30/19)
-------------CHANGES ADDED --------
-MAJOR CHANGES-
- Added new Trading Guild building, which generates gold and resources
- Added new "Merchant" job for settlers
- Added new Kitchen building, which generates food from wood
- Added new "Cook" job for settlers
-MINOR CHANGES-
- Added new pine trees
- Added chimney effect for some buildings
- Improved saving and loading systems backwards compatibility
- Changed ground texturing technique to improve performance
---------------BUG FIXES ----------
- Fixed Barrack being unlocked without purchasing tech first
- Fixed tech icons not properly displaying whether they are discovered
- Fixed certain values carrying over from a previous map when returning to menu and starting new game
- Fixed shops and markets not saving storage capacity properly
- Fixed Dev Mode unlock not saving
Here's a small update in which I fixed a variety of bugs and issues from our previous version. In addition, there have been some slight improvements to the overall gameplay experience.
I recognize that this patch is small, and that's mainly because most development work is being focused towards fulfilling a game development contract we took with a company named Legends of Learning being due soon. So I'm developing a short educational game for kids teaching rational numbers. I'm honestly pretty stressed that it really limits my ability to work on Creo, but sadly, I too must pay bills and feed my family, and this contract is helping my family keep the lights on.
Here's a look at the game, which will be called Kingdoms of Rashona

Fortunately, I think I'm getting into the flow of development, and I hope to be able to work on Creo some more in the coming weeks. Some things I'm currently developing are:
- Creating a raider camp which will regularly spawn raiders
- Adding in a few new techs and buildings
- Adding in a few new disasters, such as a plague
I hope you all can understand that I'm very committed to this project, and will continue to provide quality content and updates. Thank you all so much for your patience and understanding—you all rock.
- Esteban
Here are the major changes in this update:
CURRENT PROGRESS FOR V.0.2.1 (4/30/19)
-------------CHANGES ADDED --------
-MAJOR CHANGES-
- Added new Trading Guild building, which generates gold and resources
- Added new "Merchant" job for settlers
- Added new Kitchen building, which generates food from wood
- Added new "Cook" job for settlers
-MINOR CHANGES-
- Added new pine trees
- Added chimney effect for some buildings
- Improved saving and loading systems backwards compatibility
- Changed ground texturing technique to improve performance
---------------BUG FIXES ----------
- Fixed Barrack being unlocked without purchasing tech first
- Fixed tech icons not properly displaying whether they are discovered
- Fixed certain values carrying over from a previous map when returning to menu and starting new game
- Fixed shops and markets not saving storage capacity properly
- Fixed Dev Mode unlock not saving