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  3. BIGGEST UPDATE YET | Version 0.3 - Procedural Maps, Fixes, and More!

BIGGEST UPDATE YET | Version 0.3 - Procedural Maps, Fixes, and More!

It has finally arrived!


Hello everyone! Firstly, I'd like to thank all of you for your patience as I was working on this update. As you can see from the following images, I've changed Creo's map to be 3D and have heights! This "simple" change required me to rewrite at least 40% of my total code, not to mention fix each 3D model to work with sloped mountain and hillsides, but it's completed! It only took about 3-4 months, but who's counting right? Right?



Anywho, the new version 0.3 update brings a variety of bug fixes and gameplay improvements, not to mention a few game balances, like increasing the amount of wood stored in trees and increasing the willpower output of your believers.



The Future


A few people have asked me regarding Creo's future, and regarding what I've got planned. Creo's still got a long road ahead, and seeing how it's just me, I too have got plenty to do regarding Creo. For the near future, you can expect the following additions to the game:

  • New technologies to research and buildings to unlock
  • Additional balancing changes for gameplay and resource management
  • More randomized events, such as raider camp spawning
  • More god powers, such as Combust, Convert, and Swamp


Creo's development is still underway, and I am excited to keep working on it. Personal-life-wise, these last few months have been very busy for me, and I'm almost done with an intensive software-development boot camp, and my son Max is doing well too! These things eat up much of my time, but I try to work on Creo whenever I can, so I appreciate your patience!

Please let me know in Creo's Discord server of any suggestions you may have, or of any bugs that need a-fixin'! Thanks everyone, now please, hop in the game and get building and smiting!

- Esteban Hernandez
Developer/Designer of Creo




List of Changes and Bug Fixes


CURRENT PROGRESS FOR V.0.3 (8/12/19)

-------------CHANGES ADDED --------

-MAJOR CHANGES-

- Removed roads from the game, replaced with altar-build system
- Modified all buildings models to work with 3D terrain
- Added ability to save map seeds, and game transition scenes
- Created Procedurally Generated Map
- Modified environment generation to work with new maps
- Added in ability to have Creo in different languages
- Changed Population System: Now there is a population cap that is grown by homes, and then travelers randomly arrive at times
- No more random spawning next to the house when placed

-MINOR CHANGES-

- Changed average wood stored in trees from 600-700 to 1200-1400 wood
- Changed zoom scroll direction
- Increased believer willpower production by 20%
- Add solar lens flare
- Tweaked lighting and shadow settings to work with the quality option
- Added new pine trees
- Improved occlusion culling for trees
- Added forest ambient sounds
- Balanced audio levels
- Improved settler caravan spawn collision detection

---------------BUG FIXES ----------------

- Fixed lightning to work with 3D map
- Fixed depth of field effect
- Fixed a bug where Raiders continued looking for victims when no settlers remain
- Fixed bug where building placement is not possible after selecting the main altar
- Fixed pause menu pages not transitioning properly
- Fixed UI bug where info screen displayed on building demolish