Version 0.1.4.3 Quality of Life and the Shard

Hey everyone! I'm happy to announce Version 0.1.4.3 of Creo God Simulator! Admittedly, it has been a few weeks since the last update, but this update introduces a variety of bug fixes, and changes the map to the new Shard form!
This version is mainly a quality of life update, or in other words, one in which I fix a variety of bugs and make general improvements to the game. As you all know, I'm currently working on the new tech tree, and progress is going very well. You'll also notice some new UI changes that I hope will improve the overall experience.
Things have been very busy in my life, due to my new baby, University, and new changes in my company, MKSM. Among all this however, I'm trying my best to continue working on Creo and posting regular updates! Let me know what you all think, I'm looking forward to hearing back from all of you!
- Esteban
CURRENT PROGRESS FOR V.0.1.4.3 (3/31/19)
-------------CHANGES ADDED --------
-MAJOR CHANGES-
- Begun work on Tech system with 22 techs to inspire
- Added new world map look (floating island shard)
-MINOR CHANGES-
- Changed how often quests and events occur by 80% of the current rate
- Slightly decreased food consumption (still needs testing)
- Added beach sound effects
- Modified building placement to fit with the new circular island shape
- Made all resource buildings have the same initial work radius
---------------BUG FIXES ----------
- Fixed saving/loading error with Marketplaces
- Fixed farm selection bug where could not select farm
- Fixed volume levels not properly saving and loading
- Fixed windmill construction quest
- Decreased metal mining to 1/3 production rate
- Fixed resource building's work radius errors in scaling