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  3. Inspiration Update - 22 New Techs, 11 New Buildings

Inspiration Update - 22 New Techs, 11 New Buildings



- Click Here for a video of the new UI in action -

Happy Sunday everyone! I just wanted to give you all a brief update on the progress of Creo's new tech/inspiration system. I managed to get the back-end code successfully created, so now all I need to do is simply add in the new technologies and respective buildings.

And this is where it gets interesting...

I didn't take into account just how large this new tech-tree system was going to be. To give you all some perspective, let me break down how long it takes to add a new technology with a respective new building:

  • 1 Hour - Creating new building's 3D model on Blender 3D
  • 15 Minutes - Creating new UI icon
  • 20 Minutes - Adding in new tech to the tech tree/hooking up the code to work
  • 40 Minutes - Hook up new building's code with save/load and other scripts
  • 15 Minutes - Playtest new building and new tech to remove major bugs

  • TOTAL - 2 Hours 30 Minutes


Keep in mind that this is just for one new technology and the corresponding new building. Some of the tech's do not have new buildings, but rather, entirely new systems or functions, such as adding buffs to your units or improving manufacturing rates.

I will try my best to get these new techs and buildings created, but I do ask for your patience while I am creating this new and exciting system. I'm confident that it will improve the gameplay of Creo, and that it will add much more addiction to the game.

Have any questions? Let me know in the comments or in our discussions—I'd love to talk!