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  3. Creo God Simulator - BIG CHANGES are in the works

Creo God Simulator - BIG CHANGES are in the works



Creo God Simulator—A New Beginning


Hey there everyone, Esteban here. I wanted to share with you all the exciting things that are in the works for Creo God Simulator. I've been very busy restructuring the entire game, with the hopes of making it a much more achievable and enjoyable gaming experience.

[h2]The Need for Change[/h2]

Over the course of the last few months, with so many changes in my life regarding careers, fatherhood, business, and more, I began to worry that perhaps I could not logistically finish Creo in a reasonable amount of time. I started to realize that perhaps, my naivete as an indie game developer got the best of me, and I began work on a project much too large for just me.

A few weeks ago, after being deep in thought in the shower (as most often do), I had an epiphany—Creo needs to be scaled to a realistic end product, at least for now. Creo would get a new story, be scoped down a bit, and finally have set goals and completion states. Eureka! Once that realization hit, I began obsessively planning the changes needed to accomplish my new vision of Creo, and I'm very happy to say that the transition is well underway!

[h2]Dawn of the Creostrider[/h2]

The Gods have spoken, and through sheer luck, you've been born as the Creostrider.
The Creostrider is well known in the world of Creo, and though there are several, the Gods sense that there is something special within you. As the ageless Creostrider, you are among the very few who can channel Willpower into useful abilities: meteors, lightning, fires, swarms, and many more.

Your village has chosen you to lead the people to a new golden age, one where there is peace, wealth, and where you have attained full godhood. This is done by building the Four Pillars of the Eternals, activating the Veilstone, and opening the Divide, bridging the mortal Creo realm with the eternal realm. This will prove your worth as a Creostrider, but most importantly, it will transform you into an all-powerful God!


[h2]Gameplay and New Changes[/h2]

Along with the exciting new story and plot, Creo's game and rendering engine are changing. One major change is the fact that the game will now be in an orthographic camera mode, with primarily voxel graphics, in addition to various pixel art and other animated world objects. I feel that this new rendering mode is more along the lines of some of my favorite old school games, such as Caesar, Age of Empires, and Sim City, which is what I initially wanted to design.



In addition to the graphics changes, the core gameplay of Creo will focus more on city building, resource management, and finding creative solutions to procedurally-generated situations and problems. In order to help scope down the game so that I can realistically finish it, I've decided to remove individual settlers, with their own personalities and thoughts, rather, your entire population will be taken into account when generating Willpower, casting miracles, and managing your resources.



This change was also done to improve game performance, now that villagers are data objects rather than physical ones, your population size can be MUCH bigger. I'm talking several-thousand people cities. I'm hoping this larger size will create interesting challenges when it comes to resource management. There are too many changes to mention, but rest assured that much of the city building will remain similar to the older version of Creo.



[h2]What's Next?[/h2]

Honestly, thank you for getting this far in the article—I recognize that it has been a lot to process, but I hope you all know that I love Creo. These new changes have reignited my passion for this game, and for finally completing it. I honestly could not have asked for a kinder community of Creoites, and I look forward to creating an exciting new world in the Creoverse.

There will be many more upgrades and changes to the game engine in the coming months, so stay tuned. Please enjoy the current playable version of Creo on Steam, though know that the new version will be much more streamlined and enjoyable.

Again, thank you so much for your support. Please feel free to join our Discord community by Clicking this Link, and reach out to me if you have any questions, suggestions, concerns, or would simply like to say hi.

I wish you all the best,

- Esteban
Creo's Most Ancient Creator