Towns, Growth, and Miner Bois
Progress, Changes, and Corona
Hey there all you Creostriders, Esteban here. I wanted to update all of you on the redesign's progress for Creo's game engine. As most of you know, I decided to refactor and minimize the scope of Creo, in order to actually have an achievable and completable game, especially for my team, which consists of my cat, me, and loads of ramen noodles.
Work on the redesign has continued, though the recent events of COVID-19 have changed much of my life and work situation. I recently got a job at a large tech company in the US mountain west, and though that job is exciting, it eats up plenty of my bandwidth. I also am fortunate enough to work from home, but working on my salaried position in addition to Creo all from home can be draining at times.
With this in mind, I've definitely made some strides in the progress of Creo, as you can see in the posts below. Here's a brief list of the things that are being redone (or have been redone) currently:
- Redid tons of homes, shops, and other workplaces
- Streamlined my animation and building animations engine using some pretty amazing tools
- Redid the camera to work better with an isometric city-building game
- Making various plans on how to rework the villager belief systems, in addition to managing aging, death, and food consumption.
[h2]The Updates[/h2]
Here are a few GIFS of the new designs and changes in place:
- Aerial shot of a smaller town (around 85 villagers)

- Close-up shot of some miner bois at work in the new mines:

- Shot of farmers, woodcutters, and shopkeepers doing their thing.

Honestly, I'm pretty happy with how alive the towns are feeling. I'm planning on also adding in some additional filler animations, like cats wandering around, dogs taking naps, and children playing.
Let me know what you all think! And please feel free to join our Discord to add your insights or suggestions.
Thanks Everyone!
- Esteban
Developer of Creo