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  3. Beginning New Update's Testing Phase!

Beginning New Update's Testing Phase!

The Time is Getting Close!


Hey there everyone! I've got some exciting news - Creo God Simulators' largest update ever is beginning its testing phase! After months of work and changes, I've managed to get Creo to a point where it's ready to begin playtesting and finding balance improvements. This testing will be done internally and outside of the Steam network, and we're very excited to start getting feedback on how we can help Creo have a better gaming experience.

[h2]So What's Next?[/h2]

Briefly put, the next few weeks will involve various personally-selected playtesters playing and helping iterate improvements to the in-development version of Creo. I hope that our testers will be able to help me tweak Creo's resource-management system to be more challenging yet fair. Additionally, we'll be testing game difficulty and possible quality-of-life improvements.

Once we wrap up this initial testing phase, I will be finally uploading the new version of Creo to Steam, which will anyone who owns Creo God Simulator to update their local version, and try it out! As we did before with Creo, I hope that all of you play the game please head over to our Discord server and make any suggestions you may have or report any bugs you may find. Here's a link to Creo's server:
Creo God Simulator's Discord Link

[h2]What's New in This Update?[/h2]

This progress report includes various improvements and game additions that I've added over the last few weeks. One I'm excited to announce is the new main menu screen which will have user-generated game art as a background! I'm hoping that our players will be able to take some beautiful screenshots - or for those artistically-minded folks, create some beautiful art - that will then be displayed for everyone to see in-game.



Obviously, these images will be hand-picked by myself, and submissions will follow guidelines which can be found on the main-menu-artwork channel in our discord server.

Additionally, I added in two new events: a Crop Boon, which randomly increases the crop growth rates of your farms, and a CAT SWARM.

The Cat Swarm event spawns a hungry, angry, and terribly adorable herd of cats on the map, which will then proceed to visit your town and cause trouble! These cats will eat your food, and will also drain your gold amounts, seeing as how your villagers will want to care for and feed these lovable felines. You'll have to get creative on how you remove this swarm!



I've added various other improvements and changes to Creo, which will be listed below. I'm very excited for the next few weeks - I look forward to getting feedback from our testers, and I can't wait until I can get this new version of Creo out to all of you! Thank you all so much for your support and patience during this large update, I truly appreciate it.

- Esteban
Developer of Creo


[h2]Changes Made for this Update[/h2]

[h3]Major Changes[/h3]

  • Finally added CAT SWARM event (they eat food and age your villagers)
  • Added ability for main menu to show user-created images/screenshots
  • Added Crop Boon Positive Event (Increases Crop Growth)
  • Now preventing saving during disasters or other certain events
  • Made main plaza selectable and destroyable, causing a gameover


[h3]Minor Changes[/h3]

  • Added ability to toggle ingame information icons
  • Increased conversion probability for all god powers
  • Updated main quest to 10x its rewards, while also requiring 300 target population to complete
  • Updated Main Menu to use user-created screenshots as background images
  • Improved building placement and destruction animation
  • Added villager ghosts upon death
  • Added villager screams upon death
  • Made roads destroyable by god powers
  • Made villagers destroyable by god powers


[h3]Bug Fixes[/h3]

  • Fixed central Plaza spawning villagers if the population is zero
  • Removed certain techs that were not ready gamelogic-wise
  • Fixed lightning explosion not dissapearing after animation finishes
  • Fixed fire not being extinguished by rain
  • Fixed Build Fullscreen and Vsync not triggering
  • Fixed edge panning on windowed mode