1. Creo God Simulator
  2. News
  3. Major Balancing Update

Major Balancing Update

Please note that this update breaks savegames, please read to the end to see how to still use old versions' savegames.

Hey Creostriders - You Spoke, and I Listened


Based on the reliable feedback and suggestions of the community, I've made a large number of balancing updates and bug fixes to Creo God Simulator. With the large number of players we now have experiencing the world of Creo, I've received a large number of insightful and helpful suggestions and bug reporting - I've done my best to address them, which I believe will improve your gaming experience dramatically!

[h2]Balancing the Game[/h2]

A major facet of creating a resource-management game is nailing the balance between challenge and playability, which I admit needed a lot of work. Based on your feedback, I've made several balance changes that I hope will improve your next playthrough in your quest for the first 300-villager city.

Some of these updates include:

  • Reduced the cost of all structures by around 15-25% depending on the structure.
  • Reduced the cost of all willpower inspiration unlocks.
  • Increased the building resource refund amount when demolished to 1/4 rather than 1/6.
  • Many more balancing updates (can be read below).


[h2]Resource Creation Powers[/h2]



That's right! After seeing the large demand for a solution to deposits/resources running out too quickly and being left with no resources other than trade, I've added in the ability to spawn forests and stone deposits! (To help improve resource balancing, I've also increased the number of resources stored in each forest/stone deposit/ore deposit, you can read more below).

I hope that you all make sure to use these new powers extensively, as they allow you to create new resources from Willpower itself. I've also got in mind several other randomized events that should help improve your access to resources.



[h2]Trade Menu Upgrade[/h2]

I also saw a need to improve the previous versions' trade menu interface, which was not very clear and was at times confusing and unwieldy. I've updated it to allow for push-button amount increasing and decreasing, so you can quickly change the quantities of resources you are transacting, in addition to improving the clarity of the "Buy" and "Sell" icons. I hope that these changes make it easier to take advantage of the trading system!



[h2]Moving Forward[/h2]

These are just some of the improvements I've made to Creo, though I'm confident that they will improve your experience overall. Please, let me know in our Steam Community if there's any additional bug or need for improvement - I try my best to respond to any earnest suggestion or report!

Coming up next, I've got in mind adding a few more game elements, especially structures that unlock certain god powers. These structures will be needed to "beat" the game, as I'm currently working on an "end game" of sorts, so that the Creo experience isn't solely a sandbox, though it won't be required to complete the challenges at all!

I'm still hoping to improve the balancing of the game, and adding gameplay elements and systems that make it a fairer, more balanced game, while remaining challenging.

On a personal note, I just finished my first semester back in University for my Electrical Engineering degree after being out of school for years - I was fortunate enough to do well and get good grades! I've got several years left in my degree, and I'm excited for all that the future holds.

Thank you everyone for your support and feedback for our little game. Please, continue to help me improve the game, and send your suggestions my way! And also, if you've been enjoying the game, please leave a positive review on Steam so others are encouraged to try it out as well!

Cheers!

- Esteban

PS. Here's a gif of our new vertically bobbing notification icons for your viewing pleasure:



[h3]Guide to Use Old Version Savegames[/h3]

As I mentioned earlier, this update breaks previous versions' savegames due to me changing my company name. To continue to use your old saves from the previous version, please follow the guide below (this is for PC users):

  1. Enable seeing hidden files on your computer.
  2. Find the "\AppData" folder on your file explorer, generally contained in the "C:\Users\USERNAME" folder.
  3. Click the "LocalLow" folder.
  4. Click the "MKSM Design LLC_" folder.
  5. Click the "Creo God Simulator" folder.
  6. Copy all of the numbered folders (0,1,2,3,4,etc.), these contain your savegames.
  7. Return to the "LocalLow" folder.
  8. Click the "Aviodrone Robotics LLC_" folder.
  9. Click the "Creo God Simulator" folder.
  10. Paste the numbered savegame folders you copied earlier into this folder.
  11. Your saves will now appear in the updated version of Creo God Simulator (V.0.5.5).


Version 0.5.5 Changelog


[h2]Big Changes[/h2]

  • Added "Place Stone" god power - can place stone deposits at the cost of willpower - will add tech unlock soon.
  • Added "Plant Forest" god power - can spawn forests at the cost of willpower - will add tech unlock soon.
  • Large trade menu UI upgrade - can now increase amounts with pre-set value buttons + more easily readable.
  • Balancing - Reduced cost of all structures by around 15-25% depending on structure.
  • Balancing - Reduced cost of willpower inspiration unlocks.


[h2]Small Changes[/h2]

  • Updated company name from MKSM Design to Aviodrone Robotics, to reflect company renaming.
  • Increased default wood resource amount per forest to 1500.
  • Increased default stone resource amount per stone deposit to 1000.
  • Increased default metal resource amount per ore deposit to 800.
  • Gave locust swarms a max lifetime, now they will simply disappear after 3-5 minutes.
  • Gave cat swarms a max lifetime, now they will simply disappear after 3-5 minutes.
  • Added small vertical movement animation to repair and extinguishing icons.
  • A destroyed building (not demolished) will not refund resources.
  • Increased building resource refund amount to 1/4 rather than 1/6.
  • Added Patreon link on the main menu.


[h2]Bug Fixes[/h2]

  • Fixed Steam profile image not loading on game start in main menu.
  • Fixed bug where repair shop would not repair main plaza or large temple.
  • Fixed issue where demolishing buildings did not refund 1/4 of resources.