30XX Demo v0.10.1 Patch Notes - June 15, 2020
Hello! The demo's been live for about two hours, now, so it's probably time for a patch. This 0.10.1 patch smooths out the demo a bit, and makes early Memoria acquisition easier.
Thanks for playing!
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CHANGES:
- Added Memoria drops after minibosses.
- Fixed a chunk invisible wall collision issue.
- Falling Spikes (Echocave) no longer count as enemies that must be killed in a Contemplation Room wave.
- Fixed a few options menu bugs.
- Added a string indicating that the Autocharge setting only works once it's been unlocked.
- Demo enemies are more likely to drop health/energy/armor.
- Added a new animation to a very important NPC.
- Slightly boosted the player-takes-damage SFX volume.
- Fixed Salvager text appearing before it's unlocked.
Thanks for playing!
--
CHANGES:
- Added Memoria drops after minibosses.
- Fixed a chunk invisible wall collision issue.
- Falling Spikes (Echocave) no longer count as enemies that must be killed in a Contemplation Room wave.
- Fixed a few options menu bugs.
- Added a string indicating that the Autocharge setting only works once it's been unlocked.
- Demo enemies are more likely to drop health/energy/armor.
- Added a new animation to a very important NPC.
- Slightly boosted the player-takes-damage SFX volume.
- Fixed Salvager text appearing before it's unlocked.