30XX 0.25 Patch Notes - September 15, 2021
Hello! Today's 30XX 0.25 patch changes up how 30XX how Glory Zones and Contemplation Rooms work, adding a little spice in the form of Bonus Conditions, which give players additional reward options for playing well. It also fixes a bunch of bugs that've been reported since we released Dustria last patch!
These patch notes also include fixes implemented in hotfix form since 0.24's release a few weeks ago (that we didn't release formal notes for).
Thanks for playing!
--
GAME CHANGES & FIXES:
These patch notes also include fixes implemented in hotfix form since 0.24's release a few weeks ago (that we didn't release formal notes for).
Thanks for playing!
--
GAME CHANGES & FIXES:
- Glory Zones and Contemplation Rooms now trigger a Bonus Challenge when they start.
- At present, the Challenge is either Play Safe (complete the room while avoiding damage) or Be Swift (complete the room quickly).
- Each Challenge has multiple reward tiers - play well, and you can earn up to two additional reward choices when you complete the event!
- You'll always get at least one reward choice, but can earn one or two more depending on performance.
- At present, the Challenge is either Play Safe (complete the room while avoiding damage) or Be Swift (complete the room quickly).
- Powerless Void (Entropy Condition) has been adjusted for Dustria's release (making the Condition take away 2, 4, or 6 Powers).
- The intent here is that the highest rank of the Condition removes all Powers - I'm not sure yet if we'll change the ranks when Level 8 comes out (perhaps to -3, -6, -8), or add four ranks of the Condition. This means that, for now, Powerless Void 3 still lets you get one Power.
- The intent here is that the highest rank of the Condition removes all Powers - I'm not sure yet if we'll change the ranks when Level 8 comes out (perhaps to -3, -6, -8), or add four ranks of the Condition. This means that, for now, Powerless Void 3 still lets you get one Power.
- Endlessly spawning enemies (like Penumbra's Void Orbs) no longer proc life-on-kill effects or Renewal Pod. Correctly flagged mid-level-spawned Void Orbs as "no loot" enemies. (Void Orbs that happen to naturally occur in the level and don't respawn can still drop stuff.)
- Altered Dustria's Track Platforms so you can safely wall kick off of electrified platforms - only the top will hurt you.
- Fixed an error in Daily and Weekly Challenges where Ace could see Nina-only items, and be unable to use them.
- Fixed a rare error that could cause enemies to not run their AI loops or be attackable. (I think this only actually manifested for one specific Rolly placement in Burning Temple.)
- Removed a few items from Mega Mode that probably shouldn't be there (Thrift Actuator, Shopsmasher, Shopaholic). We'll probably re-add these if it makes sense to do so down the line.
- The Outcast Curse now applies in Mega Mode.
- Hyperinflation (Entropy Condition) now works properly in Mega Mode.
- Barrel Spawners & Grinders in Dustria now always spawn at the start of a Contemplation Room (instead of during the encounter).
- Altered one of Zen Primus' collision boxes to try to prevent the issue where he sometimes gets stuck on a wall.
- Fixed Facesmasher getting stuck on Absolution's Glass enemies.
- Updated a few item tooltips.
- Fixed an issue causing Thrill of Battle to expire at the start of a boss battle much more quickly than intended.
- Fixed Armatort's Dome causing health pickups to appear to restore health to a used Autotank. (It didn't do anything, since you couldn't re-use the tank anyway - purely a visual fix.)
- Performing Ryuusei now cancels the dash state. (You couldn't go any faster horizontally during the move, but it'd count for Unstoppable Force time and look wack.)
- Absolution's scythe throw will now be cleared when starting her second phase, even if she hasn't dashed over to collect it.
- Excitement Engine is now a once-per-run Aug. (It didn't do anything if you stacked it - giving a bigger speed boost seems too strong if it's stackable, and increasing the duration isn't super useful.)
- Fixed a Mega Mode error that could prevent some Augs from working properly until reloading the game after dying in a stage.
- Fixed an error that could cause a crash when certain Powers interacted with Twin Sparker Spark Orbs (or the ones fired by Capital Punishment's fists).
- Most area attacks no longer disappear when hitting an invulnerable target. (In general, the affected abilities here are "attacks that don't stop when they hit an enemy they don't kill".) We'd already done this for Rending Whirl - notable additions here are Negation Pulse, Crystal Wave, and Nina's Wave Beam.
- Fixed an error where the Level 7 boss in a Challenge wasn't properly awarding points for leftover time.
- [Experimental] Increased the pickup size of minor pickups (nuts, health, etc). This is mostly intended to make it easier to snag items in tricky spaces, but we might revert/rein it in if needed.
- Fixed any type of Repro attack triggering retaliation attacks from Beta Shieldfaces.
- Altered Deepverse Bouncy trajectory so their vertical movement is a bit slower.
- Beta-form Deepverse Patroller base HP reduced by 25% (to 40, down from 50).
- Crushing Void now properly moves affected Sound Alarms for the client in online co-op.
- Fixed an annoying black texture square that'd appear the frame you defeat the first boss of a run.