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  3. 30XX 0.22 Patch Notes - July 14, 2021

30XX 0.22 Patch Notes - July 14, 2021

Hello! Today's 30XX 0.22.0 patch adds a tremendous number of new Augs (41!) to 30XX, more than doubling the available Aug pool. It includes 15 returning Augs from 20XX and 26 brand new ones, including 12 character-specific Augs that can only be found by a specific character.

Our goals with today's push are threefold:
  • Increase the game's Aug pool diversity so each run is more unique
  • Reduce reliance on "pure stat" Augs by introducing several Augs that increase damage, speed, and survivability either by changing the player's playstyle or offering tradeoffs
  • Lean into the differences between Ace and Nina and introduce a category of Augs that buff unique aspects of each character (instead of forcing all Augs to do
  • something* for both characters)


We'll continue to work on this in upcoming patches - we're far from finished with the Aug pool, and have lots to do with the Core Aug pool as well.

Note: Some of today's new Augs might be too powerful - while not everything in 30XX will be perfectly balanced (by design!), we'll rein some of these in if they're a little too spicy.

Second note: There's a known issue right now where some players are experiencing stutter/slowdown issues with VSync off at very high framerates. We're working on fixes - it's likely we're able to push a potential fix to the publictest branch before 0.23 (next patch). In the meantime, using an FPS limiter or turning VSync on/playing in a borderless window should work around the problem for the time being.

Thanks for playing!

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GAME CHANGES & FIXES:
  • Added 41 new Augs, including:
    • 26 brand-new-to-30XX Augs, including 6 Ace-specific Augs and 6 Nina-specific Augs, and
    • 15 returning Augs from 20XX!
    • Note: Some of these Augs still have placeholder (PH) icons. We'll likely patch these icons in later in the week.
  • Added a new HUD area for active effects on the player. Autotank status will also display here while it's unused.
  • Fixed a rare crash when picking up a Prototype with Grab Bag or Archive in online play after finding Prototype Resonator.
  • Updated & added lots of new SFX.
  • Echo Shell now uses a more generous projectile counter hitbox that more closely matches the visual. (This is a buff.)
  • Lucavi's third Kunai hit (projectile) now counts as a "combo last hit" for Ace Energy recovery purposes.
  • Lucavi's Unleash Blade now costs 2 NRG to activate.
  • Negation Pulse + Persist now properly removes existing shield projectiles when spawning new ones.
  • Ace's Unleash Blade now properly updates on the HUD as he switches Weapons.
  • Fixed an issue that could cause Hoot Omega to teleport instead of flying away. (Still chasing down an issue that causes him to die early - I might have incidentally fixed this, but please tell me if you still see Hoot vanish.)
  • Prototype Resonator now properly works with the Nutfinder Prototype Blessing.
  • Fixed an issue that could cause Hoot Omega's health bar to be a little shy sometimes.
  • Fixed Deepverse's Giant Snake miniboss showing explosions in the wrong place after being defeated.
  • Rewrote some old bad charge-shot sound effect code so it should behave a little better.
  • Fixed an issue where destroyed Sound Alarms (Echocave diagonal shooter hazard) wouldn't disappear after being destroyed by certain Powers.
  • Fixed an issue where quickly killing Legacy before he can absorb his remaining Shapes would leave the Shapes visible on screen.
  • Fixed an issue where Contemplate Rooms could spawn Megavoids on top of one another (making it look like they'd ignore projectile damage).
  • Fixed an issue where Frail Glory wasn't properly updating its animation on landing or exploding in lava.