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  3. 30XX 0.15.4 Patch Notes - Feb 18, 2021

30XX 0.15.4 Patch Notes - Feb 18, 2021

Hey, folks! We've had another day to iron out some more of our launch bugs, so we're continuing to release small patches daily in an effort to get some of 30XX's rougher edges smoothed out quickly. Today's 0.15.4 patch also reduces the length of levels in Standard - we overshot a bit.

Thanks for playing 30XX so far! Netplay and general gameplay stability's our top priority, so please keep those bug reports coming - they're super helpful!

CHANGES & FIXES:
  • Reduced level length in Standard by approximately 33%. Mega Mode's level length is unchanged.
  • Fixed two crashes - one that seems to have been related to loading Mega Mode files, and one that involved invalid bullet spawns.
  • Penumbra's Voidspawners now spawn a new Void after 3 seconds (levels 1-2) and 2 seconds (levels 3+), up from 2 seconds/1 second, respectively.
  • Fixed some level generation possibilities that caused deeply wack situations.
  • Improved default placement of resurrection shrines in co-op so they (hopefully) don't show up in walls. (Looking at you, Clockzone spawns.)
  • Fixed an online issue that'd see Ace-playing clients pick up Techniques into the wrong slot, sometimes overwriting existing abilities.
  • Increased Slot/Shop spawn rates in Standard.
  • Fixed Highvault's Tornado Machines visuals sometimes not matching the hitbox in online play as the client.
  • Fixed Penumbra's music issue. (Bandaid fix - better fix coming soon.)