30XX 0.15.6 Patch Notes - Feb 21, 2021
Hello! Today's 0.15.6 patch continues to fix up the issues that've popped up since we released on the 17th.
Some notable to-dos on our list for next week: Fix up Mega Mode's shop while playing online, and tackle visibility issues. If certain themes or game assets are super hard for you to see, now's the time to tell us!
Thanks for playing.
CHANGES & FIXES
Some notable to-dos on our list for next week: Fix up Mega Mode's shop while playing online, and tackle visibility issues. If certain themes or game assets are super hard for you to see, now's the time to tell us!
Thanks for playing.
CHANGES & FIXES
- Fixed an issue in online co-op that could cause the client to be unable to trigger miniboss encounters. If either player makes it to the miniboss trigger, it'll teleport the other player forward and start the event.
- Fixed an issue that could cause players to appear invisible to one another in online co-op, especially after a death/game reset.
- Fixed the mid-level Choice Machine drawing too far forward.
- Fixed an issue that could cause coyote time jumps to fail to trigger Penumbra's Faith Block groups. (30XX gives you a small period of time after you walk off a platform to jump normally - the bug was that these jumps would sometimes fail to trigger the faith block disappearing and spawning the next set, which felt bad.)
- Fixed an issue that'd cause Hoot Omega to fly directly into lava and die immediately. (We'd been testing enemies taking damage from spikes/lava/etc - 0.15.6 removes this - let us know what you think!
- All "warp" effects other than teleporting to your partner in co-op now also set your last "safe" spot to the warp location (so you don't warp, touch lava, and go all the way back to before the warp).
- Fixed an issue in online co-op where a Tornado Machine's tornadoes might display in the wrong direction (causing a phantom hitbox).
- Fixed an issue causing a player to be temporarily unable to attack after joining a co-op session. (If you still experience this or are playing on an older version, you can reset it by charging up a shot.)
- Fixed Echobeast's teleport warning tells showing up under the ground when he moves to the bottom of his arena.
- Fixed an issue causing Clockzone's Gearturret (spinning clock face enemy) to not animate properly for the client in online play.
- Fixed an issue causing Clockzone Gear Platforms (and spike gears) with exceptionally long movement periods to warp after entering their room.
- Hopefully fixed an issue causing some players with specific, uncommon controllers to not be able to control menus as expected. Please check in with us if this describes you! When pausing in local co-op, only the pausing player will have menu control now.
- Folks play 30XX with a wide variety of controllers, so let us know if any other issues pop here - we'll get em resolved ASAP.
- Folks play 30XX with a wide variety of controllers, so let us know if any other issues pop here - we'll get em resolved ASAP.
- Fixed a missing Echocave decoration.
- You can no longer unequip the Toy Beam (previously Dump Beam) if doing so would place you over your Core Limit.
- The new Unstuck button no longer works on the title screen (to hilarious results).
- During Early Access, "Show Chunk Name" now defaults to On in Advanced Options.
- Shopaholic no longer spawns more than once per run.