30XX 0.15.9 Patch Notes - February 26, 2021
Hello! Today's 0.15.9 patch takes us into the weekend with a slew of fixes and some visual updates for Chests, basic pickups, and Flapps!
It also includes Editor version 0.6.1, which adds offline usage (so you don't have to create an account to use non-online features) and a handful of fixes and improvements.
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CHANGES & FIXES:
EDITOR CHANGES & FIXES:
It also includes Editor version 0.6.1, which adds offline usage (so you don't have to create an account to use non-online features) and a handful of fixes and improvements.
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CHANGES & FIXES:
- Fixed an issue that could prevent the game from saving properly. (If you've had issues getting the game to save your progress, let me know if this helps you!)
- Added new visuals for basic pickups.
- Added new visuals for Chests.
- Changed up Flapp (bat enemy) colors for each stage they show up in.
- Adjusted Echocave's first phase background brightness.
- Tweaked 0.15.6's controller-menu-logic just a bit. If you've had issues with your controller stick in menus since a few days ago, this should help.
- Fixed a rare issue that could cause Strike Activators (the switches you hit in some stages) to decide to kill you on contact.
- Fixed lots of Ace's animation split issues (where his sprite would split in half).
- Added better camera snapping logic. Today, that'll fix the Burning Temple miniboss segment where the camera could behave oddly on the right side of the room - soon, we'll be using it across the board.
- Fixed an issue that could cause Legacy's shapebros to start the fight by warping to their first movement spot instead of traveling normally. The shapes now also spawn around Legacy, instead of right on top of him.
- Fixed Osafune's interaction with Echocave's Shieldface enemies.
- Fixed an issue that could cause Revive shrines and the Unstuck feature to function poorly in a specific Penumbra phase.
- Fixed Legacy's intro animation.
- Fixed an error that could cause Lethal Tempo's heads to give up sometimes after two or three have been destroyed.
- Fixed an issue that could cause background artifacting (weird visual glitches) in Deepverse at certain resolutions. (The fix also takes care of a much less common occurrence in Penumbra.) It probably still happens in some Ultrawide resolutions.
- Penumbra's Void Orbs now do a better job of indicating that they won't hurt you while frozen.
- Fixed Ace's Dolomite Link's interaction with Megavoids (big Penumbra void orbs that don't move).
- (Mantis) Disabled anonymous comments until we have time to re-add Captcha checks (we were getting a bit spammed).
EDITOR CHANGES & FIXES:
- The editor can now be used without an account. Certain features, such as uploading chunks, still require one, however.
- In the Chunk Catalog menu, you can now view a chunk author's "User Card" from the Chunk Card.
- You can now view all chunks by a given user, either through the User Card or as a filter in the Chunk Catalog.
- You can now only vote on a chunk if you've played it.
- The editor now reminds you of Advanced Mode when uploading a Basic Mode chunk (can be disabled).
- Removed Clockzone's "Gate" phase (since this is a transitional phase).
- Newly generated chunk thumbnails now have colored borders to indicate the chunk difficulty.
- Newly generated chunk thumbnails now have rounded corners to better match the shape of their containers.
- Improved background scaling in newly generated chunk thumbnails.
- Objects with a "destination" or "path" parameter no longer show their destination or path in newly generated chunk thumbnails.
- Fixed a rare crash when moving multiple tiles at once.
- Fixed a memory leak when entering and leaving the chunk builder repeatedly.
- Fixed a lot of instances of text not fitting in buttons or fields in certain languages.
- Fixed a bug where pasting a copied asset and hovering over other assets would leave behind highlight rectangles.
- Fixed a bug where multi-selecting objects, then right-clicking an unselected object to delete it, also deletes the selected objects.
- Fixed a bug where multi-selecting both objects and tiles, then right-clicking a tile, doesn't delete the objects and vice versa.
- Fixed a bug where chunks with the Bonus phase would show a broken phase name in Basic Mode.
- Fixed a bug where the Bonus phase could not be selected in the Chunk Catalog filters.
- Fixed a bug where hovering over an asset while saving the chunk would display the highlight rectangle for that asset in the chunk thumbnail.
- Fixed a bug where certain floating cars on the title screen could disappear before leaving the screen.
- Hopefully fixed a rare bug where you cannot enter your chunk name in the in-editor settings menu.