30XX 0.15.10 Patch Notes - March 1, 2021
Hello! We're preparing for next Wednesday's first scheduled patch, but caught a bad crash in Friday's update, so we're patching it out in today's 0.15.10 patch.
Unless we find another urgent crash to fix (our level length pass (see below!) could get a little spicy), we'll probably hold out for next Wednesday's update (0.16.0, on March 10) as our next update.
Thanks for playing!
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CHANGES & FIXES:
EDITOR CHANGES & FIXES:
Unless we find another urgent crash to fix (our level length pass (see below!) could get a little spicy), we'll probably hold out for next Wednesday's update (0.16.0, on March 10) as our next update.
Thanks for playing!
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CHANGES & FIXES:
- Fixed a crash that could happen when Penumbra's Void Orbs get frozen.
- Performed a level length balance pass in both Standard and Mega Modes. In general, the first level of a run will now be shorter, and level 6 will be a bit longer. (This also lets us exercise a bit more control over how Pilgrimage makes levels longer.)
- Tightened up lots of our camera snap zones. (We're also experimenting with new camera snap zones in HQ - let us know what you think!)
- Fixed up Shieldface initial behavior - there were a few cases where they might not start moving right when activated.
- Ace can now catch his thrown Saber and Raijin Call during his own invuln frames.
- Deepverse's Snake Miniboss' exploding tail pieces now deal damage scaling with Enemy Damage (Zealot's Wrath) instead of Hazard Damage (Sacred Spines).
- Fixed an issue where Oxjack's dash-bolt didn't correctly trigger Penumbra's Megavoids.
EDITOR CHANGES & FIXES:
- Fixed a tutorial crash (over the weekend, but we didn't write specific notes for it).