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Update notes for 11/27/25 - Local Physics

[p]TechDisc physics are now calculated locally. This gets rid of the delay from finishing the throw to when the throw animation starts, which was the game talking to the cloud and the cloud calculating the flight path. It will also remove the same delay when previewing shots. [/p][p]Ive been wanting to do this ever since integrating the TechDisc physics, as the delay was the only major pain point in the implementation.[/p][p]Since the TechDisc physics can now be calculated online, I removed the option to use the old flight physics. This means those leaderboards are effectively closed, but I believe they can still be viewed on the community page here.[/p]

Update notes for 10/5/25

I made the chains heavier

New Map: Park

[p]New Map: Park[/p][p]-Full 18 hole course with short and long layouts. Made with the TechDisc version of the game in mind, this course features reachable hole distances with little elevation. It will test your shot execution and putting[/p][p][/p][p]New Manufacturer: Gateway[/p][p]-Added three new disc options from gateway to collect in-game, the Wizard, Element and Realm[/p][p]-I also have a limited amount of Perfect Round Disc Golf Wizards available if anyone wants. DM me on Discord if interested and I can get some shipped to you[/p]

Update Notes for 11/27/24

-made the inventory screen a little more intuitive(can now move a disc from the bag to the inventory, instead of only the other way

Update notes for Nov 16

I uploaded some changes to the basket chains that ive been meaning to do for a while. I added bones to the skeleton of the outer basket chains, which should make the physics more accurate and the chains catch better.

I also added LOD's to the chains, which they should have had before but didnt. I should greatly reduce how many polys each basket is displaying, which should help performance.

Enjoy!
Rob