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Perfect Round Disc Golf News

Major Patch 7: Weather + Leaderboards!



5/10/21
Weather + Volumetric Clouds!
-Incorporated new volumetric clouds in UE4.26 and weather effects alongside. The weather is all hooked up to the in game wind so rain and snow particles & clouds above will show you the wind speed & direction
-Weather does not have an effect on gameplay. You can select it when starting the round or leave it on dynamic and watch the weather shift during the round
Improved performance!
-when adding the new weather I started investigating different rendering modes, so basically performance is way better, especially at higher resolutions. I was seeing 2x the frame rate at 4k and 25% better at 1080p
4k screenshot at epic settings-2x fps

Leaderboards!
-added leaderboards for every course & layout, spit into the wind setting used. i.e. Cascades longs - front 9 - high wind
-view these on the course select screen when you have a course selected. they should also be viewable from the community hub once I update the backend
-the par 2 course is keeping leaderboards, but not visible in game just yet. will have to reorganize the layout to incorporate that
-Oh yeah, leaderboard scores can be set at any skill level(doesn't have to be on the save file), and any player in multiplayer
Bug Fixes
-lots of random bugs, notably the infinite putting bug in multiplayer and discs blocking other discs in multiplayer. at least I think I fixed that last one, let me know if it still happens

Next few days/week will be fixing a long list of bugs I have written down from users on Discord, and anything else that will pop up.

Enjoy!
Rob

Major Patch 6: Sidearm throws + New flight physics

One Year in Early Access! The game looks better than I thought it ever would when I released it 1 year ago, and I still have more to add. Thank You to all the players who have tried out and enjoyed the game, it is nice to hear others who appreciate the game.

This patch brings the long awaited sidearm throw! This will let players attack the course in all new ways.

The other big change was to flight physics, my goal was to get more sweeping Hyzers and eliminate instances where once a disc started going downhill it might never stop. I believe I have done that, and would love to hear feedback on the new disc flight.

Enjoy!
Rob

3/12/21
Celebrating one year of Early Access!
-Sidearm throws are added. R/X button to switch to sidearm throws, which will act as a mirrored backhand
-the animations are a little rough, especially for Kallari. I am ordering gloves to go with the motion capture suit and will create new animations when I get those
-Major disc flight changes. The biggest change was to where an how glide is applied. It looks way better to my eyes and the putting is much more forgiving as a bonus result
-Added option to delete discs in inventory
=added option to toggle flight line/power shot particle effects
-UI layout/font changes
-Fixed discs registering in baskets before they had fully come to a stop, and instances where the disc gets stuck in terrain and never registers as stopped
-Added physics to Phase's alternate skin's hair

Major Patch 5: Three New Characters + Skins for Everyone!

It's ready! After some unforeseen challenges in the details, the latest patch is ready. This brings the character count up to 8, and evens the number of left-handed/right-handed players. I also utilized all the skins available with the Paragon characters, so a good round is now rewarded with an alternate skin for the character that was used. The other big change was to the chain physics, since there were a lot of complaints about spit outs. That should be resolved now.

In the next few days I will be adding in some QoL features mentioned in reviews/comments, and should have another patch up soon with those. The next bigger feature I want to work on is online leaderboards, so stay tuned.

Enjoy!
Rob

12/22/20
-3 new characters! Unlock these by shooting even par or better on High Country, Cascades and Green Hills. This evens out the number of lefties/righties to 4 each
-Skins! Every character now has skins that can be unlocked. shooting a round even par or better will unlock a skin for the character you used for the round
-Changes to chain physics. Putting should be more forgiving now, I made the chains heavier so they can catch putts that are coming in with more speed. there may be some missed tap ins(especially with new character Steel), as always let me know which holes that happens on so I can look at it
-5 new DGA stamps added to the game:
Hurricane,
Steady
Tempest
Undertow
Tremor
-Made upgrades cheaper so it is quicker to unlock new characters.level up
Various bugfixes and performance improvements. Performance in particular I cleaned up some trouble aress that should help out a lot(especially later in rounds

Major Patch 4: Nonfiction Mode, par 2 course and more!

After much requesting I have added a set of realistic human looking characters. They look dressed for work, but still. There is a Nonfiction character for each character, including the new character, Yin! Unlock Yin by shooting even on the new Par 2 course, which plays around the island the putting green is located on. The button to start it is located below the putting range button.

Non Fiction Mode
-added non fiction option on character select screen. Basic model swap other than a few different celebration animations for now
New Par 2 Course
-Added a 18 hole Par 2 course around the putting basket island. Hole's ranging from 70-130 feet.
-Shoot even on the Par 2 course to unlock...
New Character
-Added Ninja Lady Yin to the game, with matching Nonfiction character
Other
-Added a highlight to the basket when previewing hole to ease visibility
-Changed Character Idling animations. Before they were all using Phase's animations and it looked stupid. character select screen looks great now
-Replaced "Press Space To Continue" with an image of either the Space Bar or A button, depending on if a controller is used
-player skill now displays correctly for P1 on character select screen

Enjoy!

Rob

Putting range, particle effects and update roundup

It occurred to me I haven't posted here in a bit. As you surely noticed if you've played a round recently, I got my new motion capture suit and upgraded all the animations in the game. This was a fairly basic swap for the old animations and I have ideas on how to use the new suit to really take the animations further.

The most recent update contains the new putting range, with different putting locations out to 100ft. I plan to make a par 2 eighteen hole course around this island in the near future.

Also in the latest update is a personal favorite of mine, which is liberal use of particle effects when the disc hits different surfaces. This also gives different surfaces variable friction values, so the disc will behave differently on sand vs dirt.

Another big change in these patch notes was the new chains, which makes putting far more friendly & rewarding. There are still changes to disc flight in the future, but it is in a good spot now.

Enjoy!
Rob

8/10/2020
-fixed exiting to main menu before round was over leading to the menu not loading correctly
-fixed buy button visibility for the disc shop
-replaced $ with gold symbol on upgrade skills and disc shop widget

8/11/2020
-chains have have change of heart and are now friendly. where before they brought only pain and despair, they are now a beacon in the dark.

8/18/2020
-fixed mouse cursor disappearing on menus after single player round

8/28/2020
- A N I M A T I O N S

8/29/2020
-fixed high country ending on hole 5
-thought I fixed the controller not responding when selecting controller for first player, but I was still having issues when I tested it. I swear the final build acts differently than in the editor
-When you select controller for first player, after it moves to the character selection screen, right clicking with the mouse will focus the correct UI widget and you can use the controller

9/18/2020
PUTTING RANGE
-added putting range
-use left/right arrows/dpad to change distance
-I am planning on adding a 19 hole Par 2 course around this island in the near future
SURFACES
-almost all surfaces have a particle effect when hit for visual feedback. players will also exclaim when they hit trees/water/basket
along with this different surfaces also have different friction values and the discs will respond different when sliding across sand/dirt/grass etc
-I put a small sparks particle effect when chains are hit, I can add an option to turn that off if anybody wants it
OH YEAH
-fixed that damn controller issue, smooth sailing now