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Perfect Round Disc Golf News

Putting range, particle effects and update roundup

It occurred to me I haven't posted here in a bit. As you surely noticed if you've played a round recently, I got my new motion capture suit and upgraded all the animations in the game. This was a fairly basic swap for the old animations and I have ideas on how to use the new suit to really take the animations further.

The most recent update contains the new putting range, with different putting locations out to 100ft. I plan to make a par 2 eighteen hole course around this island in the near future.

Also in the latest update is a personal favorite of mine, which is liberal use of particle effects when the disc hits different surfaces. This also gives different surfaces variable friction values, so the disc will behave differently on sand vs dirt.

Another big change in these patch notes was the new chains, which makes putting far more friendly & rewarding. There are still changes to disc flight in the future, but it is in a good spot now.

Enjoy!
Rob

8/10/2020
-fixed exiting to main menu before round was over leading to the menu not loading correctly
-fixed buy button visibility for the disc shop
-replaced $ with gold symbol on upgrade skills and disc shop widget

8/11/2020
-chains have have change of heart and are now friendly. where before they brought only pain and despair, they are now a beacon in the dark.

8/18/2020
-fixed mouse cursor disappearing on menus after single player round

8/28/2020
- A N I M A T I O N S

8/29/2020
-fixed high country ending on hole 5
-thought I fixed the controller not responding when selecting controller for first player, but I was still having issues when I tested it. I swear the final build acts differently than in the editor
-When you select controller for first player, after it moves to the character selection screen, right clicking with the mouse will focus the correct UI widget and you can use the controller

9/18/2020
PUTTING RANGE
-added putting range
-use left/right arrows/dpad to change distance
-I am planning on adding a 19 hole Par 2 course around this island in the near future
SURFACES
-almost all surfaces have a particle effect when hit for visual feedback. players will also exclaim when they hit trees/water/basket
along with this different surfaces also have different friction values and the discs will respond different when sliding across sand/dirt/grass etc
-I put a small sparks particle effect when chains are hit, I can add an option to turn that off if anybody wants it
OH YEAH
-fixed that damn controller issue, smooth sailing now

Local Multiplayer! Major Patch 3

Woohoo, local multiplayer is done! I had to rework a lot of the game to account for multiple players, but it was worth it. You can blame Trackmania and Monster Train for some of the delay.

The play menu is now changed, and lets you select wind speed in addition to time of day. Character selection has been moved to a second screen, where local players can join in. The Range can also be played multiplayer to see who can get the furthest drive.

Player skill level can also be selected per player with this change, allowing you to test out higher powered rounds or handicapping a player in local multiplayer. Gold/Records are only earned when playing on the current skill level however.

Discs also got a big visual upgrade, and look sweet. The new colors randomly generated are now bright and awesome instead of mostly pastel colors.
https://gfycat.com/disgustingvibrantantelope



-had to rewrite a lot of the components in the game to account for multiple players, some should contribute to performance improvements
-wind can now be selected for local multiplayer and single player rounds
-player can set their skill level when starting the game. gold is only earned when playing on the save file skill level, but multiple players can earn gold when playing local multiplayer
Driving range works with multiple players
-Use (on controller) the face buttons and prev/next disc to razz your opponents while they throw. or equivalent keys on the keyboard
-re-did the models and lighting on discs, and changed the way random colors are generated for more attractive random colors
-some discs have real stamps, for the ones that do 90% will be real stamps and 1 in 10 a special stamp
-auto switch to putter within 33 ft
-I'm so tired.
-lots of other changes in the past 2+ months I've forgotten.

I see some small changes I want to make in the near future, including fixing any bugs that may arise with the multiplayer. The next big update will be once my Motion Capture suit arrives! I am also going to dig into the entire animation setup and make lots of improvements.

Enjoy!

Rob

Major Patch 2: Welcome to High Country

-NEW COURSE! High country was inspired by the wooded courses around me in the PNW. No grass, but watch out for nettles(don't worry they won't sting). Short and Long 18 hole layouts


-Front 9 of High Country serves as the location for the new tutorial, which can be played through the main menu. This also explains the basics of disc golf. let me know what you guys think of the explanations/tutorial, want to make it as friendly for beginners as possible

-Putting is now less based on glide and gets more of a pop off the hand.(less Paul more Ricky) you will have to adjust your putting style but this makes banging chains from further out more possible+satisfying

-Player Stats added. Circle 1/2%, longest drives/putts/throw ins along with hole results(par, birdie, etc) are now recorded. Can be viewed from the main menu. Will start counting from every round finished from here on out

-Changed the ambience on every level, before they all had the same track. Sounds way cooler now.

-Small change to tap in power from close in, should reduce missed tap ins

-Max wind speed is now based on the course, beginner courses have a lower max wind speed working up to Rolling Thunder longs with max top wind speed

Enjoy!
Rob

New Discord Invite

Huh, apparently Discord links expire after a while. Here is a new one that should never expire:

https://discord.gg/VkZxPaK

As always, jump on to report bugs, give suggestions and talk about the game!

Rob

Major Patch 1: The Wind Update

Along with wind being implemented in the game, the first big patch for Perfect Round Disc Golf features 2 new 18 hole courses!

The wind is fully simulated during disc flight, looking at difference in Air Speed, affecting turn and glide, and the angle the wind is hitting the flight plate. It adds up to the wind reacting how you would expect. Flags have been added to the baskets which will show the wind, and trees and bushes will react realistically.

Long Layouts have been added to Green Hills and Rolling Thunder, bringing the total course count to 7! Unlock them by shooting par or better on the respective course short layout. Because some of the existing holes were split between the long and short layouts, current high scores had to be reset for those two courses.

I'm super pleased with the progress the game has made in the first month and a half of Early Access, and it is thanks to all the feedback I'm getting from players like you! Thank you everyone for your patience and feedback in this process, I love to be able to work on a Disc Golf game with feedback from the community. If you're not already part of the discord server, sign up here to post suggestions and for the latest updates:

https://discord.gg/cH2w8n

List of key additions since launch:
-Driving Range
-Ability to lean left/right on any shot, allowing for straddle putts and step outs
-New Character: Morigesh
-Wind
-2 new courses
-improved disc flight and physics
-Endless bug fixes and user experience improvements.

Thanks!
Rob