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Perfect Round Disc Golf News

Update notes for March 9

A couple small bug fixes that were pointed out to me on discord:
-Fixed putting camera in online multiplayer
-round was not properly restarting if restart was pressed while the character was within tap in range

-added an icon, no more black box in the steam library!

Rob

Launch Day!

Today is the day! Perfect Round Disc Golf is now released out of Early Access on Steam. Thank you to all the players who trusted in the game and helped me get to this point. I truly never imagined the game would come as far as it has in these 4 years in early access. I will still be doing bug fixes, optimization and small updates for the game, but having it feature complete will let me focus on porting Perfect Round to other systems.

For new players, please join the Discord server and let me know what you think:
https://discord.gg/9fYQVAj93K

There is also a small update with the game today:
-Performance optimizations(should be quite significant)
-Fixed a bug with the post throw camera movement
-Took the cheater off the leaderboards

Thank you!
Rob

Big Ole Update

1/8/24
New Map - Crater
Par 62 course
Two new 18 hole courses, tuned to challenge fully levelled up characters, with 500+ foot par 3's.

Overhaul of the UI
Took inspiration from a popular Disc Golf Youtube channel for design ideas
The biggest change is to the throw bar. It is now rotated 45 degrees, so the "perfect hit" zone is now facing up. It is also mirrored for lefties now. This makes it so a late third click for a lefty is to the left of the perfect hit zone and sends the disc left, instead of being right of the perfect hit zone and sending the disc left

Added a credits screen

New main menu background. It looks cool

There are probably other changes I've made in the last 6 months that I have forgot. They say your brain size shrinks when you become a parent, and I think they're right. have been completely Dad-brained the last 14 months
Oh yeah, I fixed tap-ins. For real this time. Promise

This will probably be the last big update before I move the game out of early access. I will still be doing bug fixes of course but I'd like to be able to focus on porting it to consoles without feeling pressure to be expanding the game at the same time

Thanks for playing Yall!

Rob

Flight Physics redesign!

6/20/23
New Flight Physics!
-complete redesign of the flight physics. the goal was to get the discs to travel at more realistic speeds while still displaying flight characteristics according to their flight numbers. Discs no longer appear to be moving super slow and hovering.

Preview Gif's

New Tutorial
-completely redid the tutorial, in a more interactive fashion, as opposed to screens full of information to read
-it also covers some gameplay features that were added after the last tutorial
-try it out if you get a chance and let me know what you think!

Bug fixes 4/11

-800ft throw achievement now unlocks properly
-Stopped Mountain View course launching in multiplayer mode when trying to launch in single player
-disc camera acts appropriately for lefties
Doing some major changes to disc flight, with my main goal being to get the discs flying at a more realistic speed(faster), and stopping the uncontrollable glide when throwing downhill sometimes, so look out for that in the next few weeks. Cheers!