1. Perfect Round Disc Golf
  2. News

Perfect Round Disc Golf News

Small Update 1/23/22


Substepped Physics.
-This is a pretty big change that will affect all of the physics in the game. before physics were adjusted for delta time, but 30 big forces will have a different effect to 120 small forces, resulting in substantially different disc flights at different framerates. now the physics is separated from the framerate, resulting in smoother flight for the majority of players
-The big effect is now everyone will see the same result for each throw, whether at 30 or 144 fps

General Changes
-swapped over to new logo + new flag on the baskets
-reduced nose down on putts, resulting in flatter flights
-some changes to make tap ins more reliable

Woohoo! cant wait for yall to try it, disc flight looks better than ever. this will also give me a good base to make further changes to the physics, with more predictable results along a range of conditions

Rob

Small Update 1/6/22

Just a small update, while I am still working towards adding online mutliplayer.

-Updated the engine version to 4.27. I believe this is the reason the update is almost 7GB.

-Loading Screens, with tips! Looks a good bit better than the game freezing up every time it loads a level.

-Players can no longer shoot out a beam of light when it is not their turn.

-Other players discs won't block shots any more

Happy shooting!
Rob

Major Patch 9: Animation Overhaul + Camera Redesign

11/11/21
Brand New Animations!
-Completely new animations for all characters, now with animated hands
-Added an new aiming animation when selecting the hyzer angle, along with a camera zoom. On all shots
-Backhands and Forehands now have hard/soft animations, depending on the percentage power selected

New Camera Angles + Controls!
-The putting camera is now randomly selected from different options, theoretically avoiding situations where the player/basket cant be seen.(might not be true for every situation) I would say more "cinimatic"
-After a drive the camera will pan to show the character from the disc and the path of the flight. can also be rotated to look at the basket
-after a putt you are able to swith away from the putting camera angle and swith to the disc view

Let me know what you think of the new changes! I think both combine to make the action feel more engaging

Rob

restarting round bug fix

8/15/21
-fixed a few bugs relating to restarting rounds

Shot preview line/Hud Cleanup

8/14/21
-fixed controller bug on inventory
-added shot preview line. sadly for both controller & keyboard This involves a change in key bindings. The shot preview for keyboard is on "C", moving the Hyzer/Anhyzer angle adjustment to Shift. Where it probably should have been in the first place. On Controller it is set to the upper face button(Y, Triangle), moving the hole preview to D-Pad up. I am planning on adding some more camera controls to the D-Pad, so that seems like a natural fit
-The Shot preview is the current throw angle at max power, perfect accuracy and no wind
-Cleaned up/ re arranged some of the HUD