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Sniper Elite 5 | Conqueror DLC Mission & FREE 30th Anniversary Content

Snipers,

Rebellion is turning 30! To celebrate this momentous milestone we're gifting our incredible Sniper Elite 5 Community a FREE content pack alongside the final Season Pass One update.

Available now, the FREE Airborne Elite Pack pays tribute to Rebellion's British heritage and includes the iconic British Paratrooper character skin, the much-requested Lee No. 4 bolt-action rifle and a Union Jack weapon skin for the Welrod pistol. Additionally, the final content for Season Pass One, including a thrilling mission called Conqueror, is also available now as is a new Survival Map called Tide of War, which is available for free to all players. Watch the trailer:

https://www.youtube.com/watch?v=HH5NVVuUFsA
[h2]Airborne Elite Pack:[/h2]



The British Lee No.4 is famous for its ergonomics and ability to lay down shots rapidly via the ‘minute man’ hold, a special grip used to grip the bolt to reciprocate the bolt extremely quickly. It offers the shooter great stability, accuracy, and with a 10-round magazine, is very versatile with the powerful 303 British round.

Combine the stunning Lee No.4 rifle with the new Karl Parachute Regiment Character Skin and Union Jack Weapon Skin to complete your distinctly British military look.

Included in this free pack:
  • Lee No.4 Weapon Pack (Rifle + Attachments)
  • Parachute Regiment Character Skin (Karl variant)
  • Union Jack Weapon Skin for Welrod

[h2]Conqueror Mission, Weapon and Skin Pack[/h2]

[h3]Introduction from Flix Interactive[/h3]
Hello from the Sniper Elite team at Flix Interactive!

If you’ve played Landing Force, the first DLC mission included in the Sniper Elite 5 Season Pass, you have hopefully already enjoyed content created by our Sniper Elite team. Since then, we've been working hard alongside Rebellion and it's a pleasure to introduce the latest and final DLC mission for Sniper Elite 5 Season Pass One, Conqueror.

[h3]Lore and Setting[/h3]
Conqueror is based on The Battle for the Falaise Pocket, an important event in WWII which took place in 1944, during which the allied forces formed a pocket around Falaise to cut off the German retreat. A key structure in this battle was the castle Chateaux de Falaise, famous for being the birth site of William the Conqueror, and colloquially known as Château Guillaume le Conquérant or William the Conqueror's Castle. This medieval fortress sits in the heart of the Conqueror mission and must be liberated from the Nazi forces.



[h3]Concept, buildings, lighting, Art and Design[/h3]
The player starts in an allied camp where their fellow soldiers have set up base behind a ridge overlooking the castle, halted in their advance by heavy German resistance. Looking out over the area, the castle looms over a countryside ravaged by war with patrolling Nazis waiting expectantly for a show of force. The overcast weather and moody lighting set the mood for a region which was heavily bombed by the allies and left with billowing plumes of smoke and smouldering fire.

We really liked the idea of using the natural cover of the countryside to hide your advance by weaving between bushes, trees, sheds and farming equipment to sneak up on your unsuspecting victims. The open nature of the map, with countryside fields and open roads means sightlines are crucial for navigating safely to the town or village so watch your 6!

This initial area requires the player to make a choice between three approaches – to go through the village, the town or a possible third option. Choice has always been a prevalent feature in the Sniper Elite games, and we wanted to continue pulling at this thread to make each playthrough unique. This map is as vast as it is detailed and you’ll find that there are plenty of secrets to discover.



If daring enough to take out the Nazi snipers hiding amongst the heavily damaged buildings and urban landscape, the player is rewarded with impressive views over the ruined streets from which to pick out troops on the ground and plan their advance towards the castle. If you manage to fight your way to the end destination of the ancient Falaise castle, you will encounter a labyrinth of decrepit ruins infested by Nazis requiring close combat stealth and careful, deliberate strategy. Konig is the mastermind officer that has holed himself up in his office and must be assassinated. Fight your way to the very top and hoist the flag to signal the allies to liberate Falaise once and for all.

It's been an absolute pleasure to work on Conqueror and we are thrilled that the mission is releasing alongside Rebellion’s 30th anniversary celebrations. In addition to the mission, players will also receive the Drilling Shotgun. This Triple-barrelled Luftwaffe survival shotgun is devastating at close-range and still effective at distance when combined with Slug shells and a precision ironsight. Finally, the Oak Leaf Paint Weapon Skins gives weaponry a great new look that will help players blend into the undergrowth.

It is always a privilege for our team at Flix Interactive to work with Rebellion (and the wonderful Rebellion community!) and we would like to wish the entire team a very happy 30th anniversary. Here’s to another 30!

Included in this pack:
[h3]Tide of War Survival Map[/h3]



Playable in both single player and co-op the new free Survival Map called ‘Tide of War’ is also available now to all players. Taking players back to the beachhead town of Colline-Sur-Mer, Tide of War presents an ever-changing challenge as they fight on wide open sands and sea front, through narrow twisting streets and inland into open fields.

The environment can be used to the players advantage to flank enemy forces but beware as it can also work against you. The players will need to use all their stealth, sniping and combat skills to survive wave after wave of oncoming Nazi forces and vehicles.

[h3]Full Patch Notes: [/h3]

  • Player model no longer freezes when going from 'Sprint' to 'Drop Body' while carrying AI ragdoll.
  • The issue stopping some players from being able to change weapons after picking up multiple dead bodies has now been resolved.
  • Multiplayer - lobby no longer fails to load clients into the game and will no longer return players to the lobby unexpectedly.
  • Multiplayer - Kraken's Lair/Sub Pen - Player is now not able to get out of bounds by going prone at tip of submarine.
  • When joining games between Xbox Platforms and PS5, players no longer receive 'The connection to the game timed out (12011)' error.
  • Axis Invasion – Game no longer fails to take input when the rematch request from axis sniper gets timed out on the result screen.
  • Survival - Amongst the Rubble - Body Drop Animation is no longer skipped when triggered while in motion.
  • PS4 - Placeholder white boxes are now not seen on the mission select screens if the title is launched after just the initial chunk is installed.
  • Atlantic Wall - Town/Docks - Animation for takedown no longer looks out of sync when on the ledge of Hermann Kraus balcony and dropping below.
  • Atlantic Wall - Small window on exterior bunker door no longer allows players to see out of world.
  • Spy Academy - Main Church - It is now not possible for a player to drop through the floor and into the room with the Kill Target when hanging next to the stairs in the attic.
  • War Factory - Start & Entry Route - Player character no longer gets stuck in a hanging position after jumping from the wooden platform and grabbing the wooden beam located in that area.
  • Wolf Mountain - Missing bolt cutters are now available.
  • Unlocalised description of 'Shooting Range' is no longer present on the Main menu.
  • Localization - SPA, GER, Kor, ITA, TCH - Missing translation has now been added when picking up pistol ammo.
  • Localisation - KOR, SPA, GER, JAP, POR - Missing translation has now been added for shotgun shells shown in radial menu.
  • Win & Co 1885 Missing Reticle / Crosshair on Scope error has been rectified.
  • Skills – Players using the 'auto spend' points feature will now be able to successfully unlock the final skill when hitting level 40.
  • Loadout - Secondary Weapons - Peadot camo skin now appears on the Type 100 SMG during transition to ADS.
  • DLC - Up Close and Personal pack - The 'Up close and personal' DLC pack is now present in the store as expected.


Stay up to date with all things Sniper Elite via our social channels on Twitter, Facebook and Instagram. We stream most Thursdays via Twitch and chat regularly with the wonderful Community via the official Rebellion Discord channel.

https://store.steampowered.com/app/1724942/Sniper_Elite_5_Conqueror_Mission_Weapon_and_Skin_Pack/

Sniper Elite 5 | Up Close and Personal DLC & Free Map



Allied HQ have received word that our agents in the field are in need of much-needed supplies. Strap in soldiers and prepare for a new Sniper Elite 5 supply cache, including free multiplayer map Kraken’s Lair and the Up Close and Personal Weapon and Skin Pack.

Up Close and Personal, the latest content from Season Pass One, delivers two new weapons (the Win & Co 1885 rifle and ERMA.36 submachine gun) and a tank top skin for both Karl and Monika.

Equip those binoculars and feast your eyes on the Up Close and Personal trailer:
https://www.youtube.com/watch?v=mk04uFxVWdY
[h2]Release the Kraken![/h2]

The new Kraken’s Lair map takes players back to the Nazi submarine pen from the Campaign as it becomes a new battleground for multiplayer conflict. Overhead walkways offer great vantage points for sniping, while you can also fight it out on the decks of the submarines and in the tight, confined spaces of the corridors.



Looking to outwit your enemy? We asked level designers Alex Spyropoulos and Josh Povey for their top tips for victory when tackling the new Multiplayer map:

The map is largely enclosed & is smaller than the other maps currently available. This gives the map a completely different look and feel that we're excited to see our Community take on in a Multiplayer scenario. The smaller spaces can lead to some close quarter combat, but it still has plenty of long-range sniping shots across and along the sub bays. Our top tips are:
  • An Explosive Finish - Use the explosives littered throughout the map to your advantage.
  • Get the Drop - Use your flanking routes carefully, this close-quarters combat will benefit from speedy manoeuvrability in the face of the enemy. We’ve placed ziplines across the map too, so you can get in and out quickly.
  • Long-Range Prowess - Whilst we won’t reveal the exact location of the perfect sniper position, we will share that there are numerous vantage points on this map….you just have to find them.
  • Chosen Arsenal - The perfect loadout for this map would prioritise fast rates of fire and plenty of control.

What are you waiting for? This free map is available NOW to all players in multiplayer across the Team Deathmatch, Free-For-All and Squad Match game modes.



New styles and Weaponry

Up Close and Personal
includes two new high-powered weapons as well as a new ‘Tank Top’ look for Karl and Monika. The Win & Co 1885 is a heavy-hitting rifle that, despite its restricted rate of fire, houses an enormous .50 calibre 50-110 round which can eliminate any enemy with a single shot.

This is complimented by a new submachine gun, the ERMA.36. Featuring an integral suppressor and high muzzle velocity, the ERMA.36 is a heavy but powerful stealth SMG.

What’s included in the Up Close and Personal Weapons and Skin Pack?
  • Win & Co 1885 – Weapon Pack (Rifle + Attachments)
  • ERMA.36 – Weapon Pack (Submachine Gun + Attachments)
  • Tank Top - Character Skin (Karl and Monika variants)


See you on the battlefield snipers. The Axis is not done yet!

[h3]Patch Notes[/h3]

In addition to the new content being released, the team have addressed the following issues in the latest update. This includes a resolve for the Thousand Metre Stare Medal which can now be unlocked as expected and a fix for the Connection to the game has been terminated (12050) error impacting some players. Other fixes include:

  • Players are now able to join a Host via the in-game friends list.
  • The Thousand Metre Stare Medal now unlocks correctly when the player hits the 1000m target in the Shooting Range.
  • Festung Guernsey - Mirus Construction - Player character no longer falls out of bounds after jumping over a wall present near the construction site.
  • Trident Beachhead - Beach Ruins - Black texture can no longer be seen near the Tank
  • Axis Invasion – If the invader is killed by a moving friendly vehicle, the correct reason for their death is now observed.
  • Free-For-All - 'Restart' button is no longer greyed out on the accomplishments screen.
  • Character Customisation - German Scientists coat no longer clips through the red armband when in multiplayer skins menu.
  • EAC - 'The connection to the game has been terminated (12050)' error should no longer be observed.
  • Picking up enemy dead bodies now works as expected.
  • Karl no longer does a seal animation glitch when using pistol.
  • General bug fixes and stability improvements.

As usual, thank you for your patience and support as we work through these issues. For any additional queries, please contact our support team. Or head over to our help centre for additional guidance and FAQs.

Stay up to date with all things Sniper Elite via our social channels on Twitter, Facebook and Instagram. We stream most Thursdays via Twitch and chat regularly with the wonderful Community via the official Rebellion Discord channel.

https://store.steampowered.com/app/2053021/Sniper_Elite_5_Up_Close_and_Personal_Weapon_and_Skin_Pack

Sniper Elite 5 | Concealed Target DLC and Patch Notes

Attention, Snipers! Here’s the latest intel from the Sniper Elite 5 team here at Rebellion.

We’ve all been busy working on the latest content drop for the game, and we’re excited to announce that we’ve just launched a brand-new Survival Map – free to all players! We’ve also just pressed go on the new Season Pass One content: Concealed Target.

[previewyoutube][/previewyoutube]

So, what’s included in the new Concealed Target pack?

Available now as part Season Pass One, or to purchase separately, the Concealed Target Weapon and Skin pack includes new camouflage gear and a sidearm which will help take your stealth play to the next level!



The new HS.22 pistol features an integral suppressor meaning you can fire off .22 calibre rounds almost silently with very little recoil.

Meanwhile, the Ghillie Suite Elite Character Skin, available for both Karl and Monika, breaks up your visual silhouette, making it easier for you to blend into the background. When partnered with the new Pea Dot Camo Skin for your weapons it makes for a deadly and stealthy combination.



Are you ready to fight ‘Amongst the Rubble’?

It’s time to deploy to the once beautiful city of Saint-Nazaire. Previously a jewel of the west coast of France, the city is now a smoking ruin, teeming with Nazis. This brand-new FREE Survival Map – Amongst the Rubble – will test your resilience, as you defend the Command Post against a seemingly never-ending stream of enemies!



Grab your rifle and head out alone or with an ally, as this new map is playable in solo and co-op mode. How long can you hold the line?

[h2]Dev Update[/h2]

We’ve been busy working on improving your Sniper Elite 5 experience. In addition to the Amongst the Rubble Survival Map and the Concealed Target pack, our new update has addressed several issues and finessed some features and gameplay to enhance your overall experience.

To highlight a few key changes, you’ll now notice the Game Update information will be displayed to you in game letting you know about new content and patches!

Ask and ye shall receive – Map Voting has come to Sniper Elite 5. You can now vote for the map you’d most like to play in the forthcoming match. And over in the Shooting Range, we’ve now added callouts so you can better practice those testicle shots!

We’ve also rolled out Prestige Mode! This mode allows players to restart their progression multiple times, earning new and improved rewards. The option to trigger Prestige Mode is available in the Service Record once you have reached level 50 in adversarial multiplayer modes.

We appreciate your continued support and feedback. We’d like to extend our gratitude to the members of our community who’ve been an integral part of bug fixing – sending in reports, save files, and such!

Please keep them coming as they assist in improving your Sniper Elite 5 experience. You can reach out to our team through the Help Centre if you require any support.

Sniper Elite 5 Team

[h3]Patch Notes[/h3]

  • Added FREE ‘Amongst the Rubble’ Survival map
  • Support for NEW ‘Concealed Target’ Weapon & Skin pack
  • Added Prestige Mode allowing players to restart their progression multiple times
  • Added support for highly requested Map Voting in Quick Match multiplayer lobbies
  • Added Shot Callout functionality in the Firing Range
  • Added ‘Game Update’ functionality to highlight new content and DLC
  • Updated the Axis Invasion rematch messaging to be clearer if the invader declines a rematch
  • Fix to a ledge in Secret Weapons that players could climb down but not back up
  • Fixed an issue where special ammo types were disappearing after saving game and reloading
  • Resolved an issue where players could get stuck on a ladder in No Cross
  • Fixed a set of stairs in Secret Weapons that some players found hard to climb
  • In Spy Academy we have fixed an issue where players could fall through a wall and under the game map
  • Fixed Satchel charge which was not unlocking after completing campaign
  • Resolved issues caused by having Satchel Charges in Equipment slot one
  • Fixed a known issue with Exfiltration from Liberation
  • Replaced incorrect German translation of 'stealth' on Mission Summary screen
  • The P.K Berlin scope was displayed the wrong way round on rifles. This has been fixed
  • Resolved collision issues which were allowing players to breach the fence when playing No Cross on Flooded Village
  • Fix for Multiplayer D.L. Carbine Kills within the weapon's audible range being recorded as a negative value rather than a positive. This fix will kick in the next time a kill within audible range is recorded, and no progress towards the associated Extended Suppressor Barrel unlock will be lost
  • In Survival Mode an issue where weapons dropped on raised surfaces could not always be picked up again has been fixed
  • Fixed issue of players falling through the map on Atlantic Wall
  • Instances of Karl picking up a weapon and appearing empty handed have been resolved
  • Fixed a rare issue where SMG Kill Cam would display incorrectly
  • When playing Invasion Mode players will no longer be able to leave the game during Kill Cam to avoid the kill being attributed
  • Resolved an issue where players can fall through the map below the bridge on Spy Academy
  • Fixed a multiplayer bug where players with Toughened Skill respawn with only four health bars
  • Replaced a missing zip line on War Factory


Fixes to Landing Force:

  • Fixed an issue where Schmidt can fall through the map when killed leaving players unable to get the scuttle codes
  • Players can no longer get stuck in lift shaft
  • Fixed the radio tower animation when a player invades the game after the tower has been destroyed
  • Resolved an issue where players can fall through the map
  • Removed incorrectly placed Alarm button board
  • Fixed various collision and texture issues
  • Fixed grammatical and spelling errors


That’s all the latest intel from Rebellion. We have plenty more content coming to Sniper Elite 5, so be sure to follow us on Twitter, Facebook, Instagram and YouTube, or join our Discord, for all the latest news.

Sniper Elite 5 | Photo Mode Competition WINNERS

[h3]Snipers unite![/h3]

Sniper Elite 5's debut Photo Mode competition has now come to an end! As the first game in the saga to include Photo Mode, we gave players the chance to really show off their panoramic prowess on the battlefield...

Those that entered were encouraged to make use of the theme of 'Light' for a chance to bag a rare and exclusive Sniper Elite 5 bundle, along with the Sniper Elite board game series:



As usual, we were overwhelmed by all of your submissions, which made it incredibly difficult for our Sniper Elite Dev team to whittle entries down to just three finalists. These three stunning captures were then showcased to the Community via Discord and Twitter where YOU chose your victors!

In first place, with an epic shot of Karl Fairburne making his way through the poppy fields, is DXFalcon:



In second place, with a cracking shot of Karl Fairburne's shadow as he sneaks up on an enemy, is UncivilMango:



In third place, with a birds eye shot of an Allied fighter making their way across a red carpet, is matrixmod:



Whilst these three glorious captures stole the Development team's hearts, our honourable mentions also include:

Capture by Hauptmann



Capture by CaoSaoVang



Capture by BrutalBarracuda



Capture by 🇵🇱Penguinnn39



Though this event has now concluded, never fear! There will be plenty of opportunities to take part in future giveaways and competitions via our many Community/Social spaces! We also always love seeing your Sniper Elite 5 captures so keep them coming for a chance to feature on our official channels!

Don't forget to stay up to date with all the latest Sniper Elite 5 intel by following us on Twitter, Facebook, Instagram and YouTube or by joining your fellow comrades in the official Rebellion Discord.



Sniper Elite 5 Hotfix & Dev Update | 08.08.22

Hi folks,

I’m the designer working on Invasion Mode, and I wanted to quickly address some of the community feedback we’ve seen crop up since the last patch.

Firstly, we apologise that the patch notes didn’t include a detailed list of the changes we made to Invasion Mode. This was a mistake on our part and something we’d like to rectify now. The balancing changes we implemented were as follows:

  • We removed the Invader’s access to special ammo. This is because a few of the special ammo types were very powerful, and there were certain scenarios we wanted to avoid for the players who were the target of them, such as new players being shot through walls without understanding what was happening, and so on.
  • We prevented players from quitting during bullet cams, to avoid sneakily leaving and denying you your justified kill!
  • A few small bug fixes and tweaks to the UI, none of which should affect the balance.

I’ve seen a lot of feedback from players who believe we’re balancing the game too hard in favour of the Allied player, and we understand those concerns. From the perspective of an Invader, our balancing patches look as if we’re just taking tools away from you, while the players you invade still have their full suite of abilities. However, we have a stat system that we use to track Invasion data, and that’s currently reporting that the Invader wins nearly 70% of the time! As such, the reason we’re making these choices is because across the whole game, across all ability levels, the Invader is actually winning a lot, and we’re trying to find a better balance.

One thing that we think might be affecting the win rate is Focus Mode – an incredibly powerful tool for the invaded player that many casual players don’t seem to know about (If you’re reading this and don’t use Focus much, give it a try next time you get Invaded!) Our next patch will include more tutorials about this, so perhaps that will throw things back in Karl’s favour!

With all that being said, we’re going to keep proactively monitoring the win rate moving forward to see how it shifts and changes as a result of the latest patch. I’m very grateful to see all the positive comments about invasion since release, and for the suggestions and feedback people have made when they think something could be improved.

If you’re finding bugs in-game, please continue to let us know through the usual support portal - it’s very helpful!

Beyond the above, we've just released a small hotfix to address the following crashes impacting some players:

  • Fixed a crash with perk selection.
  • Fixed an occasional crash with rendering explosive/interactable object flashes.
  • Fixed a memory leak when loading levels repeatedly (Xbox only).
  • Fixed occasional crash where a wounded AI could attempt to rescue (and pick up) themselves.

Good luck out there Snipers!

Speak soon,
Tom