Experimental Branch Patch (0.28.39)
Quality of Life Improvements[/h2]
- [p]Missing audio has been added for everything except for the Player Triggered Event.[/p]
- [p]Merchants should have a bit variety in their inventory now.[/p]
- [p]Siege weapon projectile trails are visible for a longer time.[/p]
- [p]Added better character preview for skin color, head type, hair type, hair color and facial hair type.[/p]
- [p]You can prioritize sowing on cropfields via right click now.[/p]
- [p]Fixed several crash occurrences.[/p]
- [p]Fixed more cases where cellar flood events would flood the whole map. If you have an issue with a flood, write to us on our Discord or via support @ foxyvoxel . io[/p]
- [p]Fixed the issue that would copy body settings to other graves upon selecting two graves where one had all bodies enabled and the other one had none.[/p]
- [p]Fixed the issue where a blueprint would remain in the air if you destroyed a wall that contained that blueprint building on top of it.[/p]
- [p]Fixed the issue where if you build a terrace above the room and use a fence for it, the game would detect it as a room.[/p]
- [p]Fixed the issue that caused incorrect day formatting in-game (now it’s again d/h/m).[/p]
- [p]Fixed the issue where resource copies would spawn when canceling, destroying or deconstructing buildings.[/p]
- [p]Fixed the issue that prevented you from roping sleeping animals via right click.[/p]
- [p]Fixed the issue where a negotiator wouldn’t leave the map after accepting the bribe.[/p]
- [p]Fixed the issue where your settlers would attempt to work on enemy crops on secondary maps.[/p]
- [p]Fixed the issue where the human carcass would not get stripped of its equipment when being processed on a pyre or a butcher table.[/p]
- [p]Fixed the issue where buildings would not be fully shown after using the "Go To Layers" button.[/p]
- [p]Fixed the issue where some meals would clip a bit through the ground.[/p]
- [p]Fixed the issue that prevented water from evaporating from positions where its flow was blocked.[/p]
- [p]Fixed the issue where the silver mirror was missing from the Almanac.[/p]
- [p]Fixed the issue where an object/item icon would not appear while hovering over that object/item.[/p]
- [p]Fixed the issue where marsh grass effect was not visible on secondary marsh maps.[/p]
- [p]Fixed the issue where the main options panel would still be visible in the background and its buttons clickable when opening audio options.[/p]
- [p]Fixed the issue where incorrect bed placement in the tutorial would prevent research table placement.[/p]
- [p]Fixed the issue where settlers would continue burying enemy/settler corpses after the grave filter is changed mid-action.[/p]
- [p]Fixed the issue that prevented Pseudonyms from updating correctly when using advanced character customization.[/p]
- [p]Fixed the issue that made merchants spawn in unreachable spots.[/p]
- [p]Fixed the issue where settlers would enter a loop when trying to deconstruct a building that has a sleeping/fainted creature on it.[/p]
- [p]Fixed the issue where the Main Menu screen looked messed up on Large and Large UI sizes.[/p]
- [p]Fixed the issue where some room overlays wouldn’t be properly detected.[/p]
- [p]Fixed the issue where settlers would not refuel torches if there was no floor/ground beneath them. Oh yeah. Finally![/p]
- [p]Fixed the issue where the Reset button for Starting conditions in the game's options would not restore default Starting Conditions on older save files.[/p]
- [p]Fixed the issue where map type warning would not refresh upon scenario change.[/p]
- [p]Fixed the issue that made buildings invisible in some cases.[/p]
- [p]Fixed the issue where settlers/animals would magically fall through the ground in some scenarios. Please let us know if it starts appearing again.[/p]
- [p]Fixed the issue where a mining hover would appear on walls in some situations.[/p]
- [p]Fixed several text issues.[/p]
- [p]Fixed minor combat animations.[/p]
- [p]Implemented minor Twitch UI corrections.[/p]
- [p]If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.[/p]
- [p] Assigned Pets don't sleep with owners.[/p]
- [p] Some text keys are still not translated.[/p]
- [p] Player-triggered events don't have sound effects[/p]
- [p] Settlers will not refuel torches if there is no floor/ground beneath them.[/p]
- [p] Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.[/p]