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Going Medieval News

Experimental Branch Patch (0.20.6)

Greetings players! The newest patch (0.20.6) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.

[h3]Bugs and Fixes[/h3]
  • Fixed several crash occurrences.
  • Fixed the issue where some older saves wouldn’t be loaded.
  • Fixed the issue where events would fail if organized in a room with rugs.
  • Fixed the issue that caused settlers to avoid walking on rugs.
  • Fixed the issue where objects that attach to walls would block construction underneath them.

[h3]Known issues:[/h3]
  • If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.
  • Some items are missing icons and localization values.
  • Player-triggered events don't have sound effects
  • Settlers will not refuel torches without floor/ground beneath them.
  • Settlers will not choose the closest production building (if there are more of the same type), but the one with a production set first in the global list of productions.
DISCLAIMERS:
⚠️ We decided to keep Dev version of the game on the experimental branch, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur.
⚠️ Also, at the moment, the experimental and the main branch are different. You should not play saves from the experimental branch on the main one as it can cause various bugs - please avoid doing this.

As always, use F10 and/or the experimental bug subforum for reporting experimental issues. If you want more dynamic/direct communication - head over to our Discord server. Even though we might not reply, we are reading everything. Thank you!

Foxy Voxel

Experimental Branch Patch (0.20.5)

Greetings players! The newest patch (0.20.5) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.

[h3]Bugs and Fixes[/h3]
  • Fixed several crash occurrences.
  • Fixed the issue where several saves wouldn’t be loaded.
  • Fixed the issue where settlers would avoid using ladders.
  • Fixed the issue where gates and portcullises wouldn’t display properly while they are built.
  • Fixed the issue where book count would display wrong numbers if the shelves that stored those books were destroyed/relocated.
  • Fixed the issue where trying to install a building pile and canceling it would cause that pile to never be hauled back to stockpile.
  • Fixed the issue that caused doors/gates to be offset after receiving damage.
  • Fixed the issue where in some cases you were allowed to put stockpiles on ladders.
  • The issue that prevented settlers from building a floor/voxel on a beam of one length size should also be fixed on old arches made before the original fix is applied.

[h3]Known issues:[/h3]
  • If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.
  • Objects that attach to walls block construction underneath them.
  • Some items are missing icons and localization values.
  • Player-triggered events don't have sound effects
  • Settlers will not refuel torches without floor/ground beneath them.
  • Settlers will not choose the closest production building (if there are more of the same type), but the one with a production set first in the global list of productions.
DISCLAIMERS:
⚠️ We decided to keep Dev version of the game on the experimental branch, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur.
⚠️ Also, at the moment, the experimental and the main branch are different. You should not play saves from the experimental branch on the main one as it can cause various bugs - please avoid doing this.

As always, use F10 and/or the experimental bug subforum for reporting experimental issues. If you want more dynamic/direct communication - head over to our Discord server. Even though we might not reply, we are reading everything. Thank you!

Foxy Voxel

Experimental Branch Patch (0.20.4)

Greetings players! The newest patch (0.20.4) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.

[h3]Bugs and Fixes[/h3]
  • Fixed several crash occurrences.
  • Fixed the issue where parts of the portcullises would disappear after some time.
  • Fixed the issue where a settler wouldn’t lose ‘Unskilled Labour’ perk if their role was removed.
  • Fixed the issue that prevented “research available” message from appearing.
  • Fixed the issue where Backgrounds, Backstories, Pseudonyms and Perks wouldn’t have appropriate descriptions when hovering on them.
  • Fixed the issue where multiple animals would get sacrificed along with the chosen one for the ritual event.
  • Fixed the issue that prevented settlers from mining voxels under beams.
  • Fixed the issue where prisoner’s appearance would be randomized upon their return from caravan.
  • Fixed the issue that prevented settlers from building a floor/voxel on a beam of one length size.
  • Fixed the issue where prisoners wouldn't go inside their cells during escorting.
  • Fixed the issue that caused recent saves to not appear at the top when opening the load game panel.
  • Fixed the issue where settlers located in the rooms enclosed by barn doors wouldn't be inevitable to events.
  • Fixed the issue where carpet was reducing the room's spaciousness, causing their value to decrease.
  • Fixed the issue where almanac links wouldn’t work from the building selection UI.

[h3]Quality of Life improvements[/h3]
  • Events should occur more frequently now. As we added more and more different events, the "none" event (where nothing happens) became a bit more common in occurrence (and boring) so that’s rebalanced now. If after 60 days an event was not triggered, the chance of it happening increases x10 (x20 for a new settler event). After the event occurs, their chance is reverted to the initial value and then the process repeats.
  • Added destruction particles to doors and gates when they are breached.
  • Added Perk icons to the character creator list.
  • Gallows have beauty -10 now.

[h3]Known issues:[/h3]
  • If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.
  • Some items are missing icons and localization values.
  • Player-triggered events don't have sound effects
  • Settlers will not refuel torches without floor/ground beneath them.
  • Settlers will not choose the closest production building (if there are more of the same type), but the one with a production set first in the global list of productions.
DISCLAIMERS:
⚠️ We decided to keep Dev version of the game on the experimental branch, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur.
⚠️ Also, at the moment, the experimental and the main branch are different. You should not play saves from the experimental branch on the main one as it can cause various bugs - please avoid doing this.

As always, use F10 and/or the experimental bug subforum for reporting experimental issues. If you want more dynamic/direct communication - head over to our Discord server. Even though we might not reply, we are reading everything. Thank you!

Foxy Voxel

Experimental Branch Patch (0.20.3)

Greetings players! The newest patch (0.20.3) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.

[h3]Bugs and Fixes[/h3]
  • Fixed several crash occurrences.
  • Fixed the issue where bards and settlers upon loading would appear as stuck during the feast, even when the event has ended/was canceled.
  • Fixed the issue where Player Triggered Events would end before properly starting.
  • Fixed the issue where drafted settlers were not able to stand on some floors.
  • Fixed the issue where buildings wouldn’t be destroyed if part of the ground they are positioned on was destroyed. This issue caused stairs to appear as present, but not functional.
  • Fixed the issue where floors appeared as shiny (wet) even if they were under roof while raining.
  • Fixed the issue where the ground would lose texture during rain.
  • Fixed the issue where in some situations braziers would lack on/off control and resource customization.
  • Fixed the issue where if you tried to customize allowed items on the armor rack and then deselected the rack and selected it again - it would clear what you customized.
  • Fixed the issue where shelves were missing allow/forbid buttons.
  • Fixed the issue that occurred when it's night and you send a settler to a caravan. If at that point you would save the game and load it, that settler which should form a caravan would go to sleep and never wake up.
  • Fixed the issue where water wouldn’t go through wicker doors, grated doors and floors.
  • Fixed the issue where the game allowed for a roof to be placed in the ground.

[h3]Quality of Life improvements[/h3]
  • Events that were ended/canceled during the gathering phase end without penalty.
  • Placement of ladders and stairs directly below ground voxels is forbidden.

[h3]Known issues:[/h3]
  • If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.
  • ‘Research available’ message does not appear until you reload the game.
  • Floor isn’t allowed to be placed on the beam of one width, citing ‘being far from the stable structure’.
  • Opening almanac links does not work from the building selection UI.
  • Some items are missing icons and localization values.
  • Tooltip is missing when hovering over perks, backgrounds and pseudonyms, when trying to add new ones in advanced character customization.
  • Player-triggered events don't have sound effects
  • Settlers will not refuel torches without floor/ground beneath them.
  • Settlers will not choose the closest production building (if there are more of the same type), but the one with a production set first in the global list of productions.
DISCLAIMERS:
⚠️ We decided to keep Dev version of the game on the experimental branch, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur.
⚠️ Also, at the moment, the experimental and the main branch are different. You should not play saves from the experimental branch on the main one as it can cause various bugs - please avoid doing this.

As always, use F10 and/or the experimental bug subforum for reporting experimental issues. If you want more dynamic/direct communication - head over to our Discord server. Even though we might not reply, we are reading everything. Thank you!

Foxy Voxel

Experimental Branch Patch (0.20.2)

Greetings players! The newest patch (0.20.2) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.

[h3]Bugs and Fixes[/h3]
  • Fixed several crash occurrences.
  • Fixed the issue where a fence couldn’t be selected in the blueprint/constructed phase.
  • Fixed the issue where building barn doors would show a lock icon on it.
  • Fixed the issue where shelves wouldn’t drop piles upon being destroyed.
  • Fixed the issue where some pens wouldn’t be properly detected.
  • Fixed the issue where roped animals would exit their pens after some time.
  • Fixed the issue where the game would forbid you from building roofs in certain areas and saying it was already occupied/blocked by something, despite nothing being present there.
  • Fixed the issue where rugs/ritual circles were not being able to be positioned above the ground floor.
  • Fixed the issue where negotiator’s timer wouldn’t tick upon loading the game.
  • Fixed the issue that prevented the order panel from appearing.

[h3]Quality of Life improvements[/h3]
  • Tooltip now shows more info when capturing prisoners - weight, height, background, etc.
  • Candles and Braziers are added to Great Hall room requirements.
  • Captive labourers and Prisoners now have different x-ray effects from settlers (yellowish outline).
  • Now, prisoners will not all merge into one spot when coming with a prisoner merchant.

[h3]Known issues:[/h3]
  • If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.
  • Opening almanac links does not work from the building selection UI.
  • ‘Research available’ message does not appear until you reload the game.
  • Assigned Pets don't sleep with owners.
  • Some items are missing icons and localization values.
  • Tooltip is missing when hovering over perks, backgrounds and pseudonyms, when trying to add new ones in advanced character customization.
  • Some items and resources are missing localization values and icons in the stockpile management UI.
  • Player-triggered events don't have sound effects
  • Settlers will not refuel torches without floor/ground beneath them.
  • Settlers will not choose the closest production building (if there are more of the same type), but the one with a production set first in the global list of productions.
DISCLAIMERS:
⚠️ We decided to keep Dev version of the game on the experimental branch, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur.
⚠️ Also, at the moment, the experimental and the main branch are different. You should not play saves from the experimental branch on the main one as it can cause various bugs - please avoid doing this.

As always, use F10 and/or the experimental bug subforum for reporting experimental issues. If you want more dynamic/direct communication - head over to our Discord server. Even though we might not reply, we are reading everything. Thank you!

Foxy Voxel