Patch Notes (0.8.36)
Greetings players! The new patch (0.8.36) is now live on all of the platforms. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.
[h3]Bugs and Fixes[/h3]
[h3]Bugs and Fixes[/h3]
- Fixed the issue that caused the loss of certain weapon animations upon loading the game.
- Fixed the issue that caused graves to ignore stability updates.
- Fixed the issue where placing beams under completed structures (such as floors, walls, etc.) wouldn’t always refresh stability properly.
- Fixed the issue where objects placed on beams wouldn’t change stability when those beams changed their stability.
- Fixed the issue where beam stability would appear the same in each construction phase (blueprint/constructed).
- Fixed the issue where a couple of animals on one grid space would appear as if they are on top of each other.
- Fixed a couple of issues where settlers wouldn't properly prioritize crop planting, harvesting, and cutting.
- Fixed the issue where all furniture pieces would be registered as storage buildings.
- Fixed the issue that caused settlers to try to pick up multiple pieces of equipment at the same time while hauling, resulting in a hauling loop.
- Fixed the issue that prevented settlers from sowing crops in some cases, despite having necessary resources in their possession.
- Fixed the issue that prevented a raid event from ending.
- Fixed the lag that occurred if a player would banish a settler, but that settler wouldn’t have a clear path for leaving the settlement.
- Fixed the issue that caused settlers to ignore cooking if that job was set to ‘1’ in the Job panel.
- Minor performance improvements.
- Bored animation states added to boars & chickens.
- Dismantle goal received better optimization.
- Production goal received a couple of fixes and should work better.
- Sound effects are missing for some actions like harvesting/mining etc.
- When the message appears that a settler can’t be banished, it will appear in English in all of the languages.
- If your settlers are experiencing weird animations with some of the actions, be sure to cap the game’s FPS in the game’s options. Cap it to 60fps. If the issue persists, cap it to 30fps.
- Some crop harvesting yields nothing. This occurs if one crop type has been turned into another one at some point in time (e.g. apples into cabbages). The solution (at the moment) is to cut old crops, destroy the cropfield and plant the ones that you want. We'll fix this in the next patch but don't know when that is happening.