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Going Medieval goes medieval on the Steam charts, with over 175k copies sold

As we noticed over the weekend, dark ages colony management game Going Medieval is doing rather well - it hit the top slot in Steam's weekly top sellers list just days after entering Early Access. Now developer Foxy Voxel and publisher The Irregular Corporation have revealed that their early access city-building game has sold over 175,000 copies during its opening week - not bad for a scrappy little indie game.


Going Medieval has seen a peak of nearly 15,000 concurrent players on Steam, but that's only part of the story. It's also available on the Epic Games Store, where customers have been able to use Epic's sale coupon to pick it up for $10/£10 cheaper.


If you haven't checked it out yet, Going Medieval is an approachable, middle ages spin on the Rimworld/Dwarf Fortress formula. You'll start with a few settlers who each has a random assortment of skills. With your initial supplies and equipment, you'll need to set up shelters, beds, cooking fires, and defences. Gradually, you'll unlock new structures to build and will eventually be able to construct elaborate fortresses and castles, attracting more and more settlers to your little fief.


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RELATED LINKS:

Brand-new city builder Going Medieval is Steam's weekly top seller

Dark age city-builder Going Medieval looks like a hit on Steam

Charming city building game Going Medieval hits Steam Early Access soon

Hotfix 0.5.28.6

Hey everyone, we have our first hotfix (0.5.28.6) for Going Medieval live now.

This hotfix is focused on fixes for crashes, with some other key notable things listed below:

  • Various crash fixes are implemented throughout the game, caused by resource piles, room temperatures, roof spawning, building rotation, particle spawning, job panel, tooltips, & pausing production
  • Fixed crashes caused by naming settlers and village with non-latin characters
  • Fixed bug that caused dead settlers to get production experience
  • Added run in the background option: Players can now choose whether they want to allow the game to run in the background when changing focus (ALT+TAB)
  • Added a message when the player is trying to place a building somewhere where stability is 0. This also means that the message will appear when a player drags a wall off a cliff or tries to palace a wall on a spot with no stability
  • Merlons will not be counted as wall anymore
  • Fixed issue where music would get stuck on "one-note"



Thanks!

Brand-new city builder Going Medieval is Steam's weekly top seller

If you've been keeping an eye on what's been hitting big on Steam this past week, this week's Steam top seller probably shouldn't be a huge surprise. Charming city building game Going Medieval, which is set in the Dark Ages and sees you build a settlement in a "dangerous new land reclaimed by nature", was already showing signs of being a hit on Valve's platform - and now it's hit the number one spot in its latest weekly top sellers list.


As SteamDB records, Foxy Voxel's new city builder, which hit Steam Early Access on June 1, has snagged the top spot in the week of its debut. It's a charming-looking new PC game, that brings something new to the genre with a low-poly art style reminiscent of Old School RuneScape or Valheim, and fun fortress building mechanics.


You'll have to not only create a fortified settlement capable of fending off nasties that might try to take your settlers down, but also keep its people fed, watered, and happy. We've included a trailer for you to check out below in case you're keen to see it in action.


Read the rest of the story...


RELATED LINKS:

Going Medieval goes medieval on the Steam charts, with over 175k copies sold

Dark age city-builder Going Medieval looks like a hit on Steam

Charming city building game Going Medieval hits Steam Early Access soon