1. Going Medieval
  2. News

Going Medieval News

Patch Notes (0.16.10)

Hello, everyone. The newest patch (0.16.10) is now live on all platforms. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.

[h3]Bugs and Fixes[/h3]
  • Fixed several crash occurrences.
  • Fixed some lag/fps drop issues.
  • Fixed weird water behavior issues on maps where rivers would enter and exit the map in segments, over a period of time.
  • Fixed the issue where certain rivers would lack water in some areas once the map is created (e.g. Map seed: 1888939944, Mountain, Large).
  • Fixed the issue where a map would experience flood after some time, even when the player did nothing to alter the river’s course.
  • Fixed the issue where if the process of relocating production/furniture structures is interrupted, it would result in two structure piles and one of those would be unusable.
  • Fixed the issue where the swimming animation wouldn’t trigger for humans and animals in some scenarios.
  • Fixed the issue where animals and humans would be able to swim up the waterfalls and thus appear stuck in unreachable locations. Swimming up the waterfalls might still happen, so be sure to F10 if you encounter it.
  • Fixed the issue where settlers wouldn’t wake up if the rain fell on them or if the temperature turned super low while they were sleeping.
  • Fixed the issue where settlers would go through trees when walking on shallow water.
  • Fixed the issue where the room wouldn’t be detected as “Great Hall”, despite having all the necessary elements.
  • Fixed the issue where pens wouldn’t be detectable in certain scenarios.
  • Some audio fixes.

[h3]Quality of life improvements[/h3]
  • Fishing reel has been removed from fishing rod to maintain historical accuracy.
  • Bolts and food pouch are no more overlapping if the settler carries both at the same time.
  • Plants and trees will not have a shake effect if damaged by water, sunlight or temperature.
  • Settlers should be properly aligned with the chairs/stools they are sitting on.

[h3]Known issues:[/h3]
  • Settlers will sometimes end up stuck. Try to save & load. If the issue persists, please F10 it and mention the stuck part.
  • There is still some work to be done with animal’s swimming animations.
  • Humans and animals can't drown for some reason. Yay?
  • Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.
  • If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.
DISCLAIMER: The experimental and the main branch have the same version of the game. However, on the experimental branch, we decided to keep Dev version of the game, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur. If you are annoyed by this, please switch to the main branch to experience the game without the red text.

Hotfix (0.16.9)

Hello, everyone. The newest hotfix (0.16.9) is now live on all platforms. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.

[h3]Bugs and Fixes[/h3]
  • Fixed the issue that prevented settlers from using doors/stairs/ladders as intended. Essentially, the way areas are connected has been fixed.

[h3]Known issues:[/h3]
  • Settlers will sometimes end up stuck. Try to save & load. If the issue persists, please F10 it and mention the stuck part.
  • There is still some work to be done with animal’s swimming animations.
  • Humans and animals can't drown for some reason. Yay?
  • Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.
  • If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.
DISCLAIMER: The experimental and the main branch have the same version of the game. However, on the experimental branch, we decided to keep Dev version of the game, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur. If you are annoyed by this, please switch to the main branch to experience the game without the red text.

Patch Notes (0.16.8)

Hello, everyone. The newest patch (0.16.8) is now live on all platforms. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.

[h3]Bugs and Fixes[/h3]
  • Fixed potential memory leaks.
  • Fixed situations where the game would freeze in some scenarios.
  • Fixed the issue where pathfinding would not be detected if you tried to move a drafted settler that is located in water.
  • Fixed the issue where settlers wouldn’t refuel candles/scones.
  • Fixed the issue where certain buildings would be ignored for deconstruction order or would be stuck in the deconstruction process.
  • Fixed the issue where fish would disappear during season changes.
  • Fixed the issue that prevented proper fish spawning.
  • Fixed the issue where settlers would lose their assigned beds.
  • Fixed the issue where settlers would not obey orders that were assigned via right-click.
  • Fixed the issue where a red circle would appear if you spammed the right click for a drafted settler so they could enter a room.
  • Fixed the issue where a cut/harvest order didn’t work for saplings.
  • Fixed the issue where crows would appear for carcasses located in water.
  • Fixed the issue where enemies would spawn in low and deep water.
  • Fixed the issue where relocated braziers wouldn’t emit heat.
  • Fixed the issue where the bottom layer of ladders (floor) would disappear upon loading the game.
  • Fixed the majority of issues where settlers would go up some waterfalls and be stuck there. There are still some situations where they would go up the waterfall, but also down it, too. Please F10 it if you notice it.

[h3]Quality of life improvements[/h3]
  • Waterfalls have proper sound effects.
  • Slopes and stairs are not usable in deep water.
  • Unconscious animation for settlers in water has been added.
  • Water will pass through closed wicker doors.
  • Animals should not spawn in unreachable places.
  • Settlers should spawn closer to the map center upon starting a new game.

[h3]Known issues:[/h3]
  • Settlers will sometimes end up stuck. Try to save & load. If the issue persists, please F10 it and mention the stuck part.
  • There is still some work to be done with animal’s swimming animations.
  • Humans and animals can't drown for some reason. Yay?
  • Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.
  • If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.
DISCLAIMER: The experimental and the main branch have the same version of the game. However, on the experimental branch, we decided to keep Dev version of the game, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur. If you are annoyed by this, please switch to the main branch to experience the game without the red text.

Hotfix (0.16.7)

Hello, everyone. The newest hotfix (0.16.7) is now live on all platforms. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.

[h3]Bugs and Fixes[/h3]
  • Fixed several crash occurrences.
  • Fixed the issue that prevented large lakes from appearing on hillside and mountain maps.
  • Fixed the issue where settlers wouldn’t fish despite being ordered to do so.
  • Fixed the issue that caused water overflowing in some cases, despite having obstacles that should have prevented such a scenario.
  • Fixed the issue that prevented settlers from going to sleep, caused by them fainting next to an infirmary bed.
  • Fixed the issue where the river's end was blocked by ground voxels and couldn’t flow out of the map. This also solves the issue where the water would cover the map and then simply vanish. Dev note: Fix will not work if you reload the existing save, so you’ll have to start the new game with seeds that had this issue.
  • Fixed the issue that caused settlers to appear as stuck, despite having a clear way out. Digging to expand the existing body of water was a thing that caused this.
  • Fixed the issue where mallards wouldn’t give meat when butchered.

[h3]Quality of life improvements[/h3]
  • Hillside maps are more balanced when it comes to terrain positioning.
  • Water will provide much less penalty for traversal. This should prevent situations where a settler would take a much longer path to its destination, rather than getting their feet wet.

[h3]Known issues:[/h3]
  • Settlers will sometimes end up stuck. Try to save & load. If the issue persists, please F10 it and mention the stuck part.
  • Settlers may sometimes lose bed assignments.
  • Settlers may not obey the right click -> prioritize order. This is part of the same issue that is causing the beds to lose their assignments.
  • Settlers can go up some waterfalls if a slope is generated under that waterfall.
  • Waterfalls are missing proper sound effects.
  • Humans and animals can't drown for some reason. Yay?
  • Animals are lacking in animation when swimming (they’ll appear as walking on water).
  • Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.
  • If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.
DISCLAIMER: The experimental and the main branch have the same version of the game. However, on the experimental branch, we decided to keep Dev version of the game, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur. If you are annoyed by this, please switch to the main branch to experience the game without the red text.

Nominate Going Medieval for Labor of Love 2023 Steam Award

Heya medievalists,

It's that time of year when you can nominate the things you like and that way show support for the devs and their games.

Going Medieval is only available for the "Labor of Love" award, and that is a lovely (hehe) category. We understand that the game is still in Early Access, but we're committed to it for the long run. Hopefully, you'll stay for the journey and enjoy news and features that we're preparing for you. Right now we are focused on patching bugs that you reported, but your appreciation for the water feature and team effort is seen and heard and it means a lot to us!.

Voting is optional, but very much appreciated. Thank you!

As a bonus, Going Medieval has a 20% discount, until 28th of November.



Foxy Voxel