Hotfix (0.14.23)
Hello, everyone. The newest patch (0.14.23) is now live on all platforms. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.
[h3]Bugs and Fixes[/h3]
[h3]Known issues:[/h3]
DISCLAIMER: The experimental and the main branch have the same version of the game. However, on the experimental branch, we decided to keep Dev version of the game, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur. If you are annoyed by this, please switch to the main branch to experience the game without the red text.
Foxy Voxel
[h3]Bugs and Fixes[/h3]
- Fixed several crash occurrences.
- Fixed the issue where settlers would stop moving if they entered an idle state.
- Fixed the issue that caused the appearance of the dirt path, even though the blueprint that triggered that appearance was later canceled.
- Fixed the issue where the diffuse lightning wouldn't be displayed properly upon digging holes
- Fixed some minor text issues.
[h3]Known issues:[/h3]
- Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.
- If your settlers are experiencing weird animations with some actions, be sure to cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.
DISCLAIMER: The experimental and the main branch have the same version of the game. However, on the experimental branch, we decided to keep Dev version of the game, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur. If you are annoyed by this, please switch to the main branch to experience the game without the red text.
Foxy Voxel