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Progress update | 02/12/2019

Greetings medievalists!

We haven't had Devlog in quite some time, right? Well, we are super busy, but we do have a lot of good things to report! Here we go.
[h3]Reworked building system[/h3]
The Building system is now in its complete form - the player can now place a beam between two walls and use them to build the second floor of the construction. Beams inherit the stability of the weakest of the two walls. If one of the two walls gets destroyed - the beam will be destroyed as well.



[h3]Stat and Attribute system reworked[/h3] We have rewritten the stat and attribute system for workers, animals, and almost every object in the game. This means that we can easily add stats like a need for recreation, need for social, etc. Thresholds and triggers support these stats - meaning, when these thresholds are met, they will trigger specific effects.
[h3]Effector system reworked[/h3] Effectors add to equipment and resources - equipping a plate armor will trigger an effector that will change the movement speed attribute of the worker. Consuming a lavish meal will trigger an effector that changes the mood of the worker, but this effector only lasts for a few hours. This Effector system easily gives us the option to add things like potions (if we wanted), poison effects, etc.
[h3]Worker Mood system[/h3] Workers now have different mood modifiers. With a very low mood, they'll disobey the player-given schedule and try to satisfy their needs on their own. Don't let it reach zero - if that happens, the worker will leave your village.
[h3]Flora system[/h3] Young plants are now growing next to their kind. We control how many of these grow daily, and biome type influences this. Below a specific temperature, a growing process will stop. This is how it will look in-game (video is sped-up for demonstration purposes)



We'll post more things soon! Until next time,

Foxy Voxel team

Join us on Discord: https://discord.gg/goingmedieval
Follow us on Twitter: https://twitter.com/going_medieval
Find us on Youtube: https://youtu.be/eZHxPbauqvg

We're coming to Gamescom 2019!

Hello Steam!

We are coming to Gamescom 2019! We'll be showcasing our game at Indie Arena Booth this year. If you are in Cologne from 20th to 24th of August, please drop by our booth and say hi. We'd love to meet you and present our game to you.



Also, if you are a journalist, please contact us at [email protected] so that we can fit in your schedule and show you all about our idea and development.

See you there!

Foxy Voxel team

Join us on Discord: https://discord.gg/goingmedieval
Follow us on Twitter: https://twitter.com/going_medieval
Find us on Youtube: https://www.youtube.com/watch?v=Wy_rW95WtmA

Pick your side on our Discord - pagan, believer, noble, commoner?



Hello everyone! How are you?


We’re just letting you know that there’s the Going Medieval Discord (and it has official Discord server status, fancy!). If you’d like to follow the game development from the very beginning, discuss all things medieval, and be the first to know super exciting news, you are very welcome: https://discord.gg/goingmedieval.

Also, we've added roles! As time goes on, these roles will be used in fun ways so everyone can find a place for themselves in these medieval times. You’re about to pick one of the following sides:

!nobility
!commoners
!believers
!pagans

With that choice, you'll be able to go to all other channels and discuss the game like the usual, AND, you'll get access to one more unique channel for your group - a channel for people who made the same choice as you.

We are waiting for you, medievalist: https://discord.gg/goingmedieval.

Until next time,
GM team

Follow us on Twitter: https://twitter.com/going_medieval
Find us on Youtube: https://www.youtube.com/watch?v=v3pCVNMb0DM

Character Creation Screen | Devlog 20/6/2019



Hello Medieval lords!

Let's do a slow introduction to the gameplay. Keep in mind, all these things are bound to evolve, but right now - we are talking about one of the first screens that you'll encounter when starting the game. We are talking about Character Creation Screen.

Depending on your settlement, you can choose up to ten villagers. Each one of them comes with backstories and skills. Some will come with perks, some with pseudonyms and some with the things that they are incapable of. But we are getting ahead of ourselves. Let's start from the beginning.

Basics


Each character will come as a male or a female. Each one of them will have specific age, weight, and height. Stuff like these will affect their health overall. Not just health, but the capabilities to perform some doings and how to handle some situations.

World Factions | Devlog 13/5/2019



Hi folks!

This week we want to share more info about factions in our game. Most major cities were razed to the ground after the plague, and it was up to all survivors to rebuild the world anew. The divide was deep and wide. Some believed that the plague was the Armageddon itself, others believed that what happened was but a law of natural order, and third ones thought that the vacuum is an opportunity to seize power. That’s what caused the formation of factions.

Below you can find more about the most notable ones.

The Church of Third Coming




Neochristian church/theocracy, believing that the Plague was the Armageddon. They believe that the world is waiting for the third coming and that purity and fighting sin by all means possible is the only decent way of living. They are militant, aggressive with little to no understanding for those who lack their faith.

Center of Power: Eden Nova (a newly found settlement based around what was known as Abbey of St Augustine or Canterbury Abbey)
Leader: Archbishop Gregorius I


Faithful Sons Of England




Plantagenet Royalists. They believe that they’ve found the lawful heir to the throne, and their goal is to reunite England in the same feudal structure as the one before the Plague.

Center Of Power: New Exeter (near the former location of Exeter)
Leader: Nominally Edmund II, but the true leader is Sir Hugh Gaveston, his second in command.


Philosophers of the Natural Order




Their belief is that there is a natural cause to what happened and that the quest for knowledge is the imperative of the new world if it is to avoid the fate of the one that ended.

Center Of Power: Oxford
Leader: They have no traditional leader, only the Headmaster of the University, Frederick Bormont.


The Kingdom Of York




Newly-found kingdom. They believe that the Plague is the fault of the English Crown. If there wasn’t for the war with France, they claim, England would be able to avoid the fate of the rest of the continent.

Center Of Power: York
Leader: William of York

The Circle of Avalon




Neoarthurian society, built around legends of that prechristian ruler and his knights. They blame Christianity for the plague, calling people back to the roots of their pagan traditions. They combine the ideals of chivalry with the druidic history of Brits, to create their unique mixture that seems as if it came alive from legends.

Center of Power: Windemere Albion at Lake Windermere, Cumbria (a newly found settlement)
Leader: King Cedric I

The Progeny of the Plague




Cannibalistic group of marauders, thieves and slave-owners. Their strong belief is that they survived the plague because they drunk the blood of those who were unaffected, thus believing that the secret of the plague immunity is within the blood. Their viciousness hasn’t declined after the plague stopped, au convtraire. Since the lack of the workforce is one of the biggest issues all over the continent, The Progeny reinstated slavery, marauding and capturing survivors from other factions, using them as workers or for breeding.

Center of power: Isle of Man
Leader: Duke Aelic the Red-handed

Until next time,
GM team

Join us on Discord: https://discord.gg/yHKcJat
Follow us on Twitter: https://twitter.com/going_medieval
Find us on Youtube: https://www.youtube.com/watch?v=v3pCVNMb0DM