Bugfix: If Playing around the corner was activated, in certain cases, sequences with a low Ace were not scored correctly
V2.2 Changelog
[p] Bugfix: Fixed issue when rule setting 1st Allow multi sets was deactivated Bugfix: Fixed issue with special setting Allow stealing Jokers deactivated AI improved and multithreaded Other fixes [/p]
V2.1.1 Changelog
Bugfix: AI discarded cards that could have been played on already placed cards
Bugfix: MP scoring was locked to Rummy 500
Bugfix: Adding several cards of the same rank to a set while replacing a Joker did not work in one turn
Bugfix: Crashing (with NO stealing jokers, ALLOW double suit, adding to others ALWAYS set)
Major Update V2.0
[h2]New Rule Variants[/h2]
Initial meld can now consist of multiple sets and runs
Adjustable joker count
Deck size customizable – e.g., mini deck with 32 cards
Adjustable number of decks
New options for minimum initial meld score: 45 and 50 points
Options for when players can lay off on opponents’ melds
Option to require a run in the initial meld
Variant where players can only draw from the pile during the first round
All new rule variants are also available in multiplayer mode
[h2]Bugfixes[/h2]
Fixed: Joker can now be placed at the start or end of a run
Fixed: Multiplayer freeze issue
[h2]New Features[/h2]
Two large card face options – ranks are larger and easier to read (e.g., for Steam Deck)
Support for ultrawide screen resolutions (up to 2.5:1 aspect ratio)
V1.6.1 Hotfix: Fixed Multiplayer Freeze Bug
Hotfix: In multiplayer melding a set with a Joker, having several Jokers on the hand, could lead to MP game not going for one player, such as: https://steamcommunity.com/sharedfiles/filedetails/?id=3158795192)