Hollow Knight Silksong's runbacks are proving divisive, but I've got a fix

There's that inevitable moment in every videogame where a boss kicks the shit out of you. Perhaps it's right at the end when you take on the biggest bad yet or, if it's a soulslike, it's literally every time you take on a new boss - at some point, you're going to get put in your place; that's part of the fun. Hollow Knight Silksong, much like its predecessor, doesn't pull its punches, and you're absolutely going to find yourself sitting on one of those wrought iron benches at least once. Problem is, they're too far away from the bosses themselves, meaning you have to rerun the gauntlet that got you there in the first place, potentially losing valuable life in the process.
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