"Every soul possesses a flaw."– Targutai Yesugei
After learning the truth in Prospero, the Khan has made a choice. Reaffirming his loyalty to the Emperor, the White Scars come with renewed strength. Elsewhere in the galaxy, the Iron Hands and Orphans of War strengthen their forces, while the Imperial Army calibrate some of their reserves.
The latest balance changes are live now! Check out the details:
Neutral● Ogryn Sergeant: Change description to "After attacking gain Front Line and +1/0 until your next turn. (1) Heal 2 to himself"
● Callidus Assassin: Meros regains his passive ability when Callidus Assasin transforms into him.
● Helios Mortar Carrier: Change stats from 2/7 to 2/6
● Arcology: Now creates a Calth 3rd Infantry only at the end of your turn, not at the end of your opponent's turn.
● Warp Retreat: Change cost from 2 to 3
White Scars● Jaghol Squad: Change description to "Rally: Return a friendly troop to your hand, or give +1/0 to your Warlord this turn"
● Ghabesh Veterans: Change description to: "When a friendly troop returns to your hand or deck, deal 3 damage to a random enemy"
● Golden Star Rhino: Ability now heals 3 instead of 2
● Close Quarters: Change description to "Return a damaged troop to its owner's hand. If it is a friendly troop, it costs 2 less"
Iron Hands● Ferrus Manus: Change abilty to "(1) Create a Bionic Enhancement in your hand."
● Bionic Enhancement: New non-collectible 1-cost Tactic "Give +1/+1 and heal 1 to a friendly troop"
Orphans of War● Branthan: Change ability to: "Give 0/+1 to himself and adjacent units."