"So many variables."– Primarch Guilliman
New balance changes! Ultramarines get a boost, while Alpha Legion gets a number of changes to restrict some of their more troublesome cards and enable more deck variety, and a few of the most used warlords get minor adjustments. Check out the details!
Alpha Legion● Armillus Dynat: Change ability to '(2) Deal 2 damage. If target is a troop, Stun it'
● Ingo Pech: Secret Orders created by ability now cost 2 less
● All Traps: Change cost from 2 to 1
● Saboteur Squad: Change stats to 3/3 and description to 'Rally: Give Maintenance 1 to an enemy troop or Titan part'
● Hurtado Bronzi: Copies of traps created by Bronzi cost 2 instead of 1
● One of Many: New identity is created in hand at the end of the turn, instead of immediately
Ultramarines ● Aeonid Thiel: Lower cost of ability from 2 to 1
● Kletos Command Squad: Change stats to 5/6 and description to 'Rally: Create a random Theoretical in your hand. Courage: Gain Front Line'
● Ancient Marcellus: Change passive ability to 'Rally: Deal 3 damage. Courage: Deal 4 additional damage.'
● Captain Mysander: Change description to 'Rally: Give -2/0 to the enemy Warlord until your next turn. Courage: Give -2/0 to all enemies instead.'
● Logos Lectora: Lower cost from 3 to 2
Other factions● Atesh Tarsa: Change ability to '(2) Give Survivor 1 to adjacent units'
● Bulveye Greybeard: Change ability to '(2) Give +1/+1 to adjacent troops'
● Ehrlen: No longer starts with an extra card in hand