The Ultramarines update their arsenal in the new balance update!

– Roboute Guilliman, Primarch
Balance update! Lured far away from the Imperium by the Warmaster right before the start of the Heresy, the Ultramarines break free of the Ruinstorm and finally head to Terra with renewed strength and purpose. Meanwhile, the Thousand Sons achieve a razor-sharp focus during the Siege of Terra and wreak havoc among their enemies. How will this affect the result of the battle?
This update brings big changes to the Ultramarines, focusing on improving the impact of their troops and the viability of some of their tactics. The Thousand Sons receive a fine-tuning of their previous rework that should improve their capacity to generate psychic energy. Check out all the changes:
Ultramarines
● Bellarius Squad: Changed description to "Rally: Deal 1 damage to a random enemy troop. Courage: Deal 1 additional damage"
● Scipio Bike Squadron: Changed description to "Courage: Deal 1 damage to all enemies"
● Cossos Squad: Changed description to "Courage: Deal 3 damage to a random enemy in Stealth"
● Ingenuus Squad: Changed description to "Rally: Deal 2 damage to an enemy or heal 2 to a friendly unit"
● Captain Alcaeus: Lowered cost of ability from 2 to 0
● Apothecary Theon: Changed stats from 3/5 to 3/6 and description to "Resolution: Heal 2 to two random friendly units"
● Honour Guard: Changed stats from 4/5 to 5/5
● Captain Corvo: Changed stats from 5/5 to 6/5
● Stillus Veterans: Changed description to "Courage and Battle Honour: Create a random Practical in your hand"
● Ancient Krato: Gain "Courage: Gain +1/+1"
● Captain Mysander: Changed passive ability to "Give +1/0 to adjacent units instead of troops"
● Steloc Aethon: Changed description to "Courage: Destroy the enemy troop with highest Attack"
● Retribution Strike: Changed description to "Deal 2 damage. Courage: Draw a card"
● Relentless Pursuit: Lower cost from 2 to 1
● Interlocking Tactics: Change description to "Draw 2 cards. Courage: A random enemy with Stealth loses it"
● Mantle of Ultramar: Change description to "Give your Warlord: "Resolution: Give +1/+1 to adjacent troops"
● Lords of Ultramar: Change cost to 4 and description to "Give +1/+1 to Ultramarines troops in your hand and deck"
● Wrath in Betrayal: Lower cost from 7 to 6
Thousand Sons
● Prades Squad: Changed stats to 2/3 and description to: "Psyker 2. Rally: Gain Precognition until your next turn"
● Amunis Squad: Change description to "Unstoppable. Rally: Gain 2p"
● Penthu Daast: Increase Psyker from 1 to 2
● Hidden One: Gain Psyker 2, and ability now costs normal Energy instead of Psychic Energy
● Ahriman's Cabal: Changed stats from 5/6 to 6/6 and description to "Psyker 3. Rally: Gain Precognition until your next turn (1) Gain 4 Psychic Energy"
● City of Light: Lowered cost from 3 to 2
● Flesh Change: Gain 'Draw a card'
Salamanders
● Hope: Changed description to "Draw a troop from your deck. It costs 2 less."
● Resilience: Increased cost from 4 to 5
Iron Hands
● The Hammer: Increased cost from 8 to 9
Defenders of Caliban
● Luther (Arch-betrayer): Changed ability to "(2) Take control of an enemy troop with 5 or less remaining Health"
Imperial Army
● Lucretia Elunnirai: Cost reduction now applies only to Infantry troops
Mechanicum
● Forbidden Protocols: No longer includes Blood Thirst among the random effects it can grant to Vehicles
Chaos
● Khorne's Favour: Changed description to 'Your warlord gains +1/0 and Blood Thirst until your next turn'
These changes are now live! Join the fight in the new competitive season and destroy your enemies to claim the title of Warmaster!
https://www.horusheresylegions.com/balance-changes-october/